2015-05-04 36 views
0

所以我试图创建一个单人Pong游戏。我能够让球从屏幕上反弹回来,但是当它击中左侧的墙时,它会再生,但不会移动。此外,当试图移动桨时,它只会像1像素一样向上移动,并且只会向下移动1个像素,然后它不会再向上或向下移动。这很难解释,所以这里是代码。Pygame Pong,Paddle只上下移动一次,再生后球不移动

import sys 
import pygame 
pygame.init() 

size = width, height = 1000, 800 
screenColor = 0, 0, 0 
outline = 0, 0, 255 

paddleOne = pygame.image.load("PONGPADDLE.png") 
ball = pygame.image.load("Bullet.png") 
ballRect = ball.get_rect() 
paddleRect = paddleOne.get_rect() 
speed = [1, 1] 
paddleOne_x = 980 
paddleOne_y = 400 
FPS = 1000 
fpsClock = pygame.time.Clock() 

paddleOnePos_x = 0 
paddleOnePos_y = 0 

screen = pygame.display.set_mode(size) 

while 1: 
    for event in pygame.event.get(): 
     if event.type == pygame.QUIT: 
      sys.exit() 

     elif event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_UP: 
       paddleRect.y += 10 
       if paddleRect.top > 0: 
        paddleRect.top = -1 
      if event.key == pygame.K_DOWN: 
       paddleRect.y -= 10 
       if paddleRect.bottom < 800: 
        paddleRect.top = +1 

     if event.type == pygame.KEYUP: 
      if event.key == pygame.K_UP: 
       paddleRect_y = 0 
      if event.key == pygame.K_DOWN: 
       paddleRect_y = 0 

    ballRect = ballRect.move(speed) 
    if ballRect.right > width: 
     speed[0] = -speed[0] 

    if ballRect.top < 0 or ballRect.bottom > height: 
     speed[1] = -speed[1] 

    if ballRect.left < 0: 
     ballRect = ball.get_rect() 
    elif ballRect.colliderect(paddleRect): 
     speed[1] = -speed[1] 


    paddleOne_y += paddleRect.bottom 
    paddleOne_y += paddleRect.top 

    screen.fill(screenColor) 
    screen.blit(paddleOne, (paddleRect.left, paddleRect.top)) 
    # screen.blit(paddleOne, (paddleOne_x, paddleOne_y)) 
    screen.blit(ball, ballRect) 
    pygame.draw.rect(screen, outline, ((0, 0), (width, height)), 5) 
    pygame.display.flip() 
    fpsClock.tick(FPS) 
+0

您的整个'if event.type == pygame.KEYUP:'块对我来说看起来很奇怪。 'paddleRect_y = 0'表示每次用户释放向上或向下按钮时,桨板将其位置重置到屏幕的顶部。所以我不觉得你的桨不会移动到任何地方。也许你正在尝试做一些事情,比如“当用户释放密钥时将paddle的_velocity_重置为零”? – Kevin

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您的'if paddleRect.top> 0'和'if paddleRect.bottom <800:'条件似乎也有问题。如果您尝试进行边界检查,我认为您需要切换'<' with '>',反之亦然。 – Kevin

回答

0

如果你想为一个箭头键被按下桨只要移动,并希望它停止移动键被释放时,那么你应该改变桨的速度,而不是它的位置。示例实现:

paddle_y_velocity = 0 

while 1: 
    if paddleRect.top < 0: 
     paddleRect.top = 0 
    if paddleRect.bottom > 800: 
     paddleRect.bottom = 800 

    for event in pygame.event.get(): 
     if event.type == pygame.QUIT: 
      sys.exit() 

     elif event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_UP: 
       paddle_y_velocity -= 1 
      if event.key == pygame.K_DOWN: 
       paddle_y_velocity += 1 

     if event.type == pygame.KEYUP: 
      if event.key == pygame.K_UP or event.key == pygame.K_DOWN: 
       paddle_y_velocity = 0 

    paddleRect.top += paddle_y_velocity 

    ballRect = ballRect.move(speed) 
    #etc 
+0

非常感谢你解决这个问题哈哈。我不能相信我在 – Slim

+0

之前没有看到这种情况。您是否还有任何关于它为什么不与桨冲突的想法。这似乎没有工作,当它再生的球甚至没有移动 – Slim