只要按下按键什么都没有发生,也没有任何错误,这很奇怪。无法识别键盘输入
这里是init
功能:
bool Game::init(int resx, int resy, bool fullscreen)
{
tm = new TextureManager();
int flags = 0;
if(fullscreen)
{
flags = SDL_WINDOW_FULLSCREEN;
}
if(SDL_Init(SDL_INIT_EVERYTHING) >= 0)
{
g_pWindow = SDL_CreateWindow("Pong", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, resx, resy, flags);
if(g_pWindow != 0)
{
g_pRenderer = SDL_CreateRenderer(g_pWindow, -1, 0);
if(g_pRenderer != 0)
{
running = true;
tm->load("/Users/WilsonKoder/C++P/projects/Pong/Pong/Images/bg.png", "bg", g_pRenderer);
tm->load("/Users/WilsonKoder/C++P/projects/Pong/Pong/Images/paddle.png", "player1", g_pRenderer);
tm->load("/Users/WilsonKoder/C++P/projects/Pong/Pong/Images/paddle.png", "player2", g_pRenderer);
tm->load("/Users/WilsonKoder/C++P/projects/Pong/Pong/Images/ball.png", "ball", g_pRenderer);
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
return false;
}
这里是我的事件处理程序:
void Game::handleEvents()
{
SDL_Event event;
switch (SDL_PollEvent(&event)) {
case SDL_KEYDOWN:
p1MoveUp = true;
break;
case SDL_KEYUP:
p1MoveUp = false;
break;
default:
break;
}
}
这里是我的更新功能:
void Game::update()
{
if (p1MoveUp)
{
std::cout << "asfasfasf" << std::endl; //for debug purposes :)
p1YPos -= 5;
}
}
以及最后但并非最不重要的,在这里是main.cpp(不包括...)
Game *g_game = 0;
int main(int argc, const char * argv[])
{
g_game = new Game();
g_game->init(800, 600, false);
while(g_game->isRunning())
{
g_game->handleEvents();
g_game->update();
g_game->render();
}
g_game->clean();
SDL_Quit();
return 0;
}
谢谢!工作:) – WilsonKoder111 2014-11-23 09:12:29