大家好我有一个问题,选择随机数来刷一副扑克牌。随机随机洗牌,我们试图在每个循环中选择一张随机卡,但似乎如果我们用完了一种,我们不能随机选择一种。它进入无限循环。有什么建议么?在c中挑选随机数字#
(翻译:玛卡=铲,sinek =俱乐部,KUPA =心脏,卡罗=钻石,淡水河谷=插孔,KIZ =女王,papaz =国王)
public class KartKarma : MonoBehaviour {
public GameObject[] Deste;
public static GameObject KupaAs, Kupa2, Kupa3, Kupa4, Kupa5, Kupa6, Kupa7, Kupa8, Kupa9, Kupa10, KupaVale, KupaKiz, KupaPapaz;
public static GameObject KaroAs, Karo2, Karo3, Karo4, Karo5, Karo6, Karo7, Karo8, Karo9, Karo10, Karo11, Karo12, Karo13;
public static GameObject SinekAs, Sinek2, Sinek3, Sinek4, Sinek5, Sinek6, Sinek7, Sinek8, Sinek9, Sinek10, Sinek11, Sinek12, Sinek13;
public static GameObject MacaAs, Maca2, Maca3, Maca4, Maca5, Maca6, Maca7, Maca8, Maca9, Maca10, Maca11, Maca12, Maca13;
public GameObject[] Kupa = {KupaAs, Kupa2, Kupa3, Kupa4, Kupa5, Kupa6, Kupa7, Kupa8, Kupa9, Kupa10, KupaVale, KupaKiz, KupaPapaz};
public GameObject[] Karo = {KaroAs, Karo2, Karo3, Karo4, Karo5, Karo6, Karo7, Karo8, Karo9, Karo10, Karo11, Karo12, Karo13};
public GameObject[] Sinek = {SinekAs, Sinek2, Sinek3, Sinek4, Sinek5, Sinek6, Sinek7, Sinek8, Sinek9, Sinek10, Sinek11, Sinek12, Sinek13};
public GameObject[] Maca = {MacaAs, Maca2, Maca3, Maca4, Maca5, Maca6, Maca7, Maca8, Maca9, Maca10, Maca11, Maca12, Maca13};
List<GameObject> deste = new List<GameObject>();
// Use this for initialization
void Start() {
int i = 0;
while(i < 26){
int a = Random.Range(1,5);
if (a == 1) {
int b = Random.Range(0,13);
if(Maca != null){
while(Maca[b] == null){
b = Random.Range(0,13);
}
deste.Add(Maca[b]);
Maca[b] = null;
}
else {
while(a == 1)
a = Random.Range(2,5);
}
}
if (a == 2) {
int b = Random.Range(0,13);
if(Sinek != null){
while(Sinek[b] == null)
b = Random.Range(0,13);
deste.Add (Sinek[b]);
Sinek[b] = null;
}
else {
while(a == 2)
a = Random.Range(1,5);
}
}
if (a == 3) {
int b = Random.Range(0,13);
if(Karo != null){
while(Karo[b] == null)
b = Random.Range(0,13);
deste.Add (Karo[b]);
Karo[b] = null;
}
else {
while(a == 3)
a = Random.Range(1,5);
}
}
if (a == 4) {
int b = Random.Range(0,13);
if(Kupa != null){
while(Kupa[b] == null){
b = Random.Range(0,13);
}
deste.Add(Kupa[b]);
Kupa[b] = null;
}
else {
while(a == 4)
a = Random.Range(1,5);
}
}
i++;
}
}
void Update() {
}
}
什么是Random.Range?通常,不要在方法中创建新的随机实例,而是重新使用实例变量或将其作为参数传递。否则,你会得到相同的值,因为随机会被循环中重复调用的当前时间播种。 –
代表'Random.Range'使用'Random.Next'然后尝试。 –
此外,您的代码只处理1到4的'a',而Range方法则发送参数1和5,无论它们是什么意思。你从哪里得到那5个? – Tarec