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我试图编写一个基本的因果游戏。到目前为止,我已经设法在屏幕上显示火箭的图像(随机在x轴上显示),以及何时触摸启动。该程序工作正常,但我希望火箭重新出现(循环10次),任何人都可以给我一些指导我如何才能做到这一点。如何在游戏中添加循环
我重视从下面我scene.m代码...
#import "MyScene.h"
@implementation MyScene
@import AVFoundation;
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.backgroundColor = [SKColor whiteColor];
SKSpriteNode *rocket1 = [SKSpriteNode spriteNodeWithImageNamed:@"rocket.png"];
CGRect rocket1frame = CGRectMake(100, 100, 100, 100);
[rocket1 setSize:rocket1frame.size];
rocket1.position = CGPointMake(CGRectGetMidX(self.frame), 100);
[self addChild:rocket1];
_ship = rocket1;
}
return self;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint currentLocation = [[touches anyObject] locationInNode:self];
CGPoint previousLocation = [[touches anyObject] previousLocationInNode:self];
CGRect shipRect = _ship.frame;
if (CGRectContainsPoint(shipRect, previousLocation))
{
CGPoint lvPosition = CGPointMake(_ship.position.x - (previousLocation.x - currentLocation.x), _ship.position.y);
_ship.position = lvPosition;
SKAction *sound = [SKAction playSoundFileNamed:@"slideup.mp3" waitForCompletion:NO];
SKAction *moveNode = [SKAction moveByX:lvPosition.x y:3000.0 duration:3.0];
[_ship runAction: sound];
[_ship runAction: moveNode];
}
}
@end;
你想它老火箭重新出现后出现,移动然后消失? – hasan83
我的代码中没有看到随机数 – hasan83
是的,我希望在旧火箭发射并从屏幕消失后出现新的火箭。 –