2013-07-09 172 views
2

我是Box2D的新手。我只是想跟随一个简单的教程,而是试图将其整合我的代码里面:Box2D Libgdx黑色屏幕

我开始创建我的Libgdx游戏:

public void create() { 
    float w = Gdx.graphics.getWidth(); 
    float h = Gdx.graphics.getHeight(); 
    camera = new OrthographicCamera(w, h, 0); 
    camera.position.set(camera.viewportWidth * .5f, camera.viewportHeight * .5f, 0f); 
    camera.update(); 
    batch = new SpriteBatch(); 
    viewSwitcher("GameScreen",null); 
    } 

到viewSwitcher的调用,创建一个新的对象,它创建了一个新画面:

public GameScreenController(SomeGame t, String id) { 
    somegame = t; 
    db = t.getDB(); 
    world = new World(new Vector2(0, -20), true); 
    screen = new GameScreen(this); 
    [. . .] 
} 

里面的游戏屏幕(它扩展了Screen类)我有渲染方法:

@Override 
public void render(float delta) { 
    debugRenderer.render(world, camera.combined); 
    world.step(BOX_STEP, BOX_VELOCITY_ITERATIONS, BOX_POSITION_ITERATIONS); 
    stage.act(delta); 
    //stage.draw(); 
} 

最后,一个定时器,定期创建新的对象。这些对象的构造函数中,我有bodyDef的创建:

public void createBodyLetter() { 
    BodyDef bodyDef = new BodyDef(); 
    bodyDef.type = BodyType.DynamicBody; 
    bodyDef.position.set(200, 200); 
    Body body = controller.getWorld().createBody(bodyDef); 

    PolygonShape dynamicBox = new PolygonShape(); 
    dynamicBox.setAsBox(1.0f, 1.0f); 

    FixtureDef fixtureDef = new FixtureDef(); 
    fixtureDef.shape = dynamicBox; 
    fixtureDef.density = 1.0f; 
    fixtureDef.friction = 0.3f; 
    body.createFixture(fixtureDef); 

    dynamicBox.dispose(); 

} 

结果当我开始这个计划只是一个黑色的屏幕。有谁知道问题在哪里?

谢谢

+0

也许,取消注释'//stage.draw();':) – Pavel

+0

是的,我知道!但我想解决的问题与绘制舞台无关:D! –

+0

javaw.exe出现错误吗? –

回答

0

初始化相机

camera = new OrthographicCamera(w, h); 

你给第三个参数是会导致问题为您

检查此链接 http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float上的Javadoc钻石角,浮动,浮动)

+1

好吧,现在好多了!谢谢! 我也读过,我不能简单地添加动态的新身体,这个操作只能在踏入世界之前完成:添加身体 - >走向世界。你确认吗? –

+0

是的,你可以在踏入世界之前或之后添加身体。你不能在步骤周期中添加物体,它会给你一个本地错误。 –