2017-06-21 32 views
0

我是业余AR开发人员,在业余时间从事项目工作。这个项目的理想构建将是一个WebGL应用程序。但是,我在Unity中创建的WebGL构建不运行。我曾尝试在Chrome和Firefox以及免费虚拟主机网站上运行index.html。当我尝试运行该文件,我收到此错误:Unity3D AR应用程序WebGL构建报告错误

An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was: 
uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking") at jsStackTrace (signTest1WGL.asm.framework.unityweb:2:27465) 
stackTrace (signTest1WGL.asm.framework.unityweb:2:27636) 
abort (signTest1WGL.asm.framework.unityweb:4:30633) 
_dlopen (signTest1WGL.asm.framework.unityweb:2:184717) 
c0k (blob:20:1) 
g9k (blob:20:1) 
mSk (blob:20:1) 
SMg (blob:7:1) 
CSg (blob:7:1) 
BSg (blob:7:1) 
_Nj (blob:4:1) 
s0g (blob:7:1) 
A3f (blob:6:1) 
$7f (blob:6:1) 
l5i (blob:4:1) 
csl (blob:28:1) 
invoke_iiii (signTest1WGL.asm.framework.unityweb:2:353269) 
WAk (blob:15:1) 
cBk (blob:15:1) 
bBk (blob:15:1) 
HTk (blob:20:1) 
vql (blob:28:1) 
invoke_iiiii (signTest1WGL.asm.framework.unityweb:2:336227) 
yGh (blob:10:1) 
GEh (blob:10:1) 
JQe (blob:8:1) 
TKf (blob:5:1) 
IQe (blob:8:1) 
csl (blob:28:1) 
invoke_iiii (signTest1WGL.asm.framework.unityweb:2:353269) 
Xeg (blob:6:1) 
Weg (blob:6:1) 
a5f (blob:6:1) 
Jdk (blob:15:1) 
l5i (blob:4:1) 
csl (blob:28:1) 
invoke_iiii (signTest1WGL.asm.framework.unityweb:2:353269) 
WAk (blob:15:1) 
KEk (blob:15:1) 
WM (blob:9:1) 
p9 (blob:16:1) 
frb (blob:11:1) 
_qb (blob:11:1) 
r$a (blob:13:1) 
Iqb (blob:11:1) 
JQ (blob:9:1) 
xda (blob:16:1) 
_9 (blob:16:1) 
aaa (blob:16:1) 
V9 (blob:16:1) 
A8 (blob:16:1) 
z8 (blob:16:1) 
x8 (blob:16:1) 
u8 (blob:16:1) 
iZ (blob:16:1) 
WY (blob:16:1) 
callMain (signTest1WGL.asm.framework.unityweb:4:28998) 
doRun (signTest1WGL.asm.framework.unityweb:4:29701) 
run (signTest1WGL.asm.framework.unityweb:4:29887) 
runCaller (signTest1WGL.asm.framework.unityweb:4:28515) 
removeRunDependency (signTest1WGL.asm.framework.unityweb:2:34431) 
UnityLoader["73d8c219198d5cb59ea52845978d71e1"]/</unityFileSystemInit</<@blob:https://signtest1.000webhostapp.com/5a52587b-4b95-e748-aec6-c32e11164deb:2:357 
doCallback (signTest1WGL.asm.framework.unityweb:2:143411) 
done (signTest1WGL.asm.framework.unityweb:2:143549) 
done (signTest1WGL.asm.framework.unityweb:2:126612) 
storeLocalEntry (signTest1WGL.asm.framework.unityweb:2:125072) 
UnityLoader["73d8c219198d5cb59ea52845978d71e1"]/reconcile/</<@blob:https://signtest1.000webhostapp.com/5a52587b-4b95-e748-aec6-c32e11164deb:2:126838 
UnityLoader["73d8c219198d5cb59ea52845978d71e1"]/loadRemoteEntry [loadRemoteEntry/req.onsuccess] (signTest1WGL.asm.framework.unityweb:2:125422) 

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. 

令人困惑的是,这个项目会如期运行在两个我的笔记本电脑的摄像头(MAC)和我的iPhone。只有一次我选择使用WebGL问题来构建我遇到的这些问题。

我对WebGL很陌生,对解决这个错误我不太了解。我该如何解决这个错误,并使用WebGL正确运行Unity项目?

此网站也位于https://signtest1.000webhostapp.com/ 您可以查看错误并查看控制台。

回答

0

我发现我在构建Unity项目时遇到的问题是我在Unity中使用Vuforia AR包。 Vuforia仅支持原生移动开发,并不完全兼容WebGL。

我曾经以氩气.js的形式在这个问题上遇到了一个潜在的解决方法,它是一个用于在Web应用程序中添加增强现实的JavaScript框架。理论上,该框架允许Vuforia项目在所有Web浏览器中运行。对于argon.js文档可以在这里找到:

https://www.argonjs.io/

一个很好的理解JavaScript的是有帮助的。

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