2016-04-18 45 views
4

我创建了一个UIBezierPath,但我不知道如何访问它的起点。我试着这样做:获取UIBezier路径的起点

let startPoint = path.currentPoint 

酒店currentPoint给我的最后一个点,而不是起点。我需要起点的原因是因为我想在路径的起始点放置图像。

任何想法?

回答

6

您需要下拉到CGPath并使用CGPathApply来遍历元素。你只需要第一个,但你必须全部看。

我假设你的路径格式良好,并以“移动”开始。这应该永远是正确的UIBezierPath(我不知道有任何办法让它不会是真的。)

你需要从抢mayoff的CGPath.forEach,这是相当棘手的一些帮助,但在地方这是非常简单的:

// rob mayoff's CGPath.foreach 
extension CGPath { 
    func forEach(@noescape body: @convention(block) (CGPathElement) -> Void) { 
     typealias Body = @convention(block) (CGPathElement) -> Void 
     func callback(info: UnsafeMutablePointer<Void>, element: UnsafePointer<CGPathElement>) { 
      let body = unsafeBitCast(info, Body.self) 
      body(element.memory) 
     } 
     let unsafeBody = unsafeBitCast(body, UnsafeMutablePointer<Void>.self) 
     CGPathApply(self, unsafeBody, callback) 
    } 
} 

// Finds the first point in a path 
extension UIBezierPath { 
    func firstPoint() -> CGPoint? { 
     var firstPoint: CGPoint? = nil 

     self.CGPath.forEach { element in 
      // Just want the first one, but we have to look at everything 
      guard firstPoint == nil else { return } 
      assert(element.type == .MoveToPoint, "Expected the first point to be a move") 
      firstPoint = element.points.memory 
     } 
     return firstPoint 
    } 
} 

在斯威夫特3,它基本上是相同的:

// rob mayoff's CGPath.foreach 
extension CGPath { 
    func forEach(body: @convention(block) (CGPathElement) -> Void) { 
     typealias Body = @convention(block) (CGPathElement) -> Void 
     func callback(info: UnsafeMutableRawPointer?, element: UnsafePointer<CGPathElement>) { 
      let body = unsafeBitCast(info, to: Body.self) 
      body(element.pointee) 
     } 
     let unsafeBody = unsafeBitCast(body, to: UnsafeMutableRawPointer.self) 
     self.apply(info: unsafeBody, function: callback) 
    } 
} 

// Finds the first point in a path 
extension UIBezierPath { 
    func firstPoint() -> CGPoint? { 
     var firstPoint: CGPoint? = nil 

     self.cgPath.forEach { element in 
      // Just want the first one, but we have to look at everything 
      guard firstPoint == nil else { return } 
      assert(element.type == .moveToPoint, "Expected the first point to be a move") 
      firstPoint = element.points.pointee 
     } 
     return firstPoint 
    } 
} 
+0

由于它的作品!我还有一个问题,并提出了另一个问题。你可以看看它,看看你能回答吗?继承人的链接:http://stackoverflow.com/questions/36705072/dynamically-change-position-based-on-scrollview – JEL

+0

嗨,我用Xcode将此代码转换为Swift 3.0。我现在正在Xcode发生更改的这一行发生崩溃:'apply(info:unsafeBody,function:callback as!CGPathApplierFunction)''。不幸的是,在调试器中没有任何东西,但是出现'thread 1 exc_bad_instruction(code = exc_1386_invop subcode = 0x0)'。我的研究表明,这是由于武力解开(在这种情况下强制铸造)。如果我尝试安全地施放,那么我会遇到'Segmentation fault:11'。有什么建议么? – JEL

+0

“CGPathApplierFunction”的类型已更改。它现在需要一个'UnsafeMutableRawPointer?'。你必须改变'callback'的签名来匹配,而不是强制转换它。 –

2

简单的方法是

-Subclass的UIBezierPath

- 创建自定义属性为的startPoint

-override的moveToPoint方法和设定值的startPoint有

class MyBezierPath: UIBezierPath { 
    var startPoint :CGPoint? 

    override func moveToPoint(point: CGPoint) { 
     super.moveToPoint(point) 
     startPoint=point; 
    } 
} 

    var myBezier = MyBezierPath() 
    myBezier.moveToPoint(CGPoint(x: 0, y: 0)) 
    myBezier.addLineToPoint(CGPoint(x: 100, y: 0)) 
    myBezier.addLineToPoint(CGPoint(x: 50, y: 100)) 
+0

如果我们在moveToPoint函数中设置了它的值,我们为什么要搜索起始点? –

+0

@AlexKosyakov例如,您可能已经从path.addArc(...)开始。 –

+0

@VladimirShutyuk明白了,tnx! –