2014-03-06 36 views
0

我有一堆用户界面正在不断被调用的循环更新。然而它似乎陷入了僵局;我将如何使用AsyncTask来加快速度?如何设置一个AsyncTask来更新一堆进度条?

下面是UI的循环:

class Looper extends BaseIOIOLooper { 

    /** 
    * Called every time a connection with IOIO has been established. 
    * Typically used to open pins. 
    * 
    * @throws ConnectionLostException 
    *    When IOIO connection is lost. 
    * 
    * @see ioio.lib.util.AbstractIOIOActivity.IOIOThread#setup() 
    */ 
    @Override 
    protected void setup() throws ConnectionLostException { 
     led_ = ioio_.openDigitalOutput(0, true); 

     DO1 = ioio_.openDigitalOutput(6, false); 
     DO2 = ioio_.openDigitalOutput(7, false); 
     DO3 = ioio_.openDigitalOutput(8, false); 
     DO4 = ioio_.openDigitalOutput(9, false); 
     DO5 = ioio_.openDigitalOutput(10, false); 
     DO6 = ioio_.openDigitalOutput(11, false); 
     DO7 = ioio_.openDigitalOutput(12, false); 
     DO8 = ioio_.openDigitalOutput(13, false); 
     DO9 = ioio_.openDigitalOutput(14, false); 
     DO10 = ioio_.openDigitalOutput(15, false); 
     DO11 = ioio_.openDigitalOutput(16, false); 
     DO12 = ioio_.openDigitalOutput(17, false); 

     DI1 = ioio_.openDigitalInput(18); 
     DI2 = ioio_.openDigitalInput(19); 
     DI3 = ioio_.openDigitalInput(20); 
     DI4 = ioio_.openDigitalInput(21); 
     DI5 = ioio_.openDigitalInput(22); 
     DI6 = ioio_.openDigitalInput(23); 
     DI7 = ioio_.openDigitalInput(24); 
     DI8 = ioio_.openDigitalInput(25); 
     DI9 = ioio_.openDigitalInput(26); 

     AI1 = ioio_.openAnalogInput(31); 
     AI2 = ioio_.openAnalogInput(32); 
     AI3 = ioio_.openAnalogInput(33); 
     AI4 = ioio_.openAnalogInput(34); 
     AI5 = ioio_.openAnalogInput(35); 
     AI6 = ioio_.openAnalogInput(36); 
     AI7 = ioio_.openAnalogInput(37); 
     AI8 = ioio_.openAnalogInput(38); 
     AI9 = ioio_.openAnalogInput(39); 
     AI10 = ioio_.openAnalogInput(40); 
     AI11 = ioio_.openAnalogInput(41); 
     AI12 = ioio_.openAnalogInput(42); 
     AI13 = ioio_.openAnalogInput(43); 
     AI14 = ioio_.openAnalogInput(44); 
     AI15 = ioio_.openAnalogInput(45); 
     AI16 = ioio_.openAnalogInput(46); 
     /* 
     * for (int i = 0; i < DOA.length; i++) { DOA[i] = 
     * ioio_.openDigitalOutput(i + 6); } 
     */ 

     // for (int i = 0; i < DIA.length; i++) { 
     // DIA[i] = ioio_.openDigitalInput(i + 18); 
     // } 
     // for (int i = 0; i < PWMA.length; i++) { 
     // PWMA[i] = ioio_.openPwmOutput(i + 27, 10000); 
     // } 
     // 
     // for (int i = 0; i < AIA.length; i++) { 
     // AIA[i] = ioio_.openAnalogInput(i + 31); 
     // } 
     // TWIA[0] = ioio_.openTwiMaster(1, TwiMaster.Rate.RATE_1MHz, 
     // false); 
     // TWIA[1] = ioio_.openTwiMaster(2, TwiMaster.Rate.RATE_1MHz, 
     // false); 
     // TWIA[2] = ioio_.openTwiMaster(4, TwiMaster.Rate.RATE_1MHz, 
     // false); 
     // TWIA[3] = ioio_.openTwiMaster(5, TwiMaster.Rate.RATE_1MHz, 
     // false); 
     connStatus = true; 
    } 

    /** 
    * Called repetitively while the IOIO is connected. 
    * 
    * @throws ConnectionLostException 
    *    When IOIO connection is lost. 
    * @throws InterruptedException 
    * 
    * @see ioio.lib.util.AbstractIOIOActivity.IOIOThread#loop() 
    */ 
    @Override 
    public void loop() throws ConnectionLostException, InterruptedException { 
     led_.write(false); 

     DO1.write(currentDigFrag.digitalIO0Power.isChecked()); 
     DO2.write(currentDigFrag.digitalIO1Power.isChecked()); 
     DO3.write(currentDigFrag.digitalIO2Power.isChecked()); 
     DO4.write(currentDigFrag.digitalIO3Power.isChecked()); 
     DO5.write(currentDigFrag.digitalIO4Power.isChecked()); 
     DO6.write(currentDigFrag.digitalIO5Power.isChecked()); 
     DO7.write(currentDigFrag.digitalIO6Power.isChecked()); 
     DO8.write(currentDigFrag.digitalIO7Power.isChecked()); 
     DO9.write(currentDigFrag.digitalIO8Power.isChecked()); 
     DO10.write(currentDigFrag.digitalIO9Power.isChecked()); 
     DO11.write(currentDigFrag.digitalIO10Power.isChecked()); 
     DO12.write(currentDigFrag.digitalIO11Power.isChecked()); 

     UITask 
     currentDigFrag.updateDigitalInput(1, !DI1.read()); 
     currentDigFrag.updateDigitalInput(2, !DI2.read()); 
     currentDigFrag.updateDigitalInput(3, !DI3.read()); 
     currentDigFrag.updateDigitalInput(4, !DI4.read()); 
     currentDigFrag.updateDigitalInput(5, !DI5.read()); 
     currentDigFrag.updateDigitalInput(6, !DI6.read()); 
     currentDigFrag.updateDigitalInput(7, !DI7.read()); 
     currentDigFrag.updateDigitalInput(8, !DI8.read()); 
     currentDigFrag.updateDigitalInput(9, !DI8.read()); 

     currentAnFrag.updateAnalogInput(1,AI1.getVoltage()); 
     currentAnFrag.updateAnalogInput(2,AI2.getVoltage()); 
     currentAnFrag.updateAnalogInput(3,AI3.getVoltage()); 
     currentAnFrag.updateAnalogInput(4,AI4.getVoltage()); 
     currentAnFrag.updateAnalogInput(5,AI5.getVoltage()); 
     currentAnFrag.updateAnalogInput(6,AI6.getVoltage()); 
     currentAnFrag.updateAnalogInput(7,AI7.getVoltage()); 
     currentAnFrag.updateAnalogInput(8,AI8.getVoltage()); 
     currentAnFrag.updateAnalogInput(9,AI9.getVoltage()); 
     currentAnFrag.updateAnalogInput(10,AI10.getVoltage()); 
     currentAnFrag.updateAnalogInput(11,AI11.getVoltage()); 
     currentAnFrag.updateAnalogInput(12,AI12.getVoltage()); 
     currentAnFrag.updateAnalogInput(13,AI13.getVoltage()); 
     currentAnFrag.updateAnalogInput(14,AI14.getVoltage()); 
     currentAnFrag.updateAnalogInput(15,AI15.getVoltage()); 
     currentAnFrag.updateAnalogInput(16,AI16.getVoltage()); 
    } 
} 

这里就是我与AsyncTask到目前为止执行;我有点困惑:

 private class UIAsyncTask extends AsyncTask<analogFragment, Float, Void> { 

     @Override 
protected Void doInBackground(analogFragment... params) { 
      //What do I do in here??? 
      return null; 
     } 

    } 

注意:这两个类都是内部类。

另请注意:currentDigFragcurrentAnFrag只是包含视图的当前Fragment s;特别是ProgressBar意见

下面是我尝试过,没有结果:

private class AnalogUpdater extends AsyncTask<AnalogInput, Void, Void> { 

    // A callback method executed on non UI thread, invoked after 
    // onPreExecute method if exists 

    // Takes a set of parameters of the type defined in your class 
    // implementation. This method will be 
    // executed on the background thread, so it must not attempt to interact 
    // with UI objects. 
    @Override 
    protected Void doInBackground(AnalogInput... params) { 
     try { 
      currentAnFrag.updateAnalogInput(1, AI1.getVoltage()); 
      currentAnFrag.updateAnalogInput(2, AI2.getVoltage()); 
      currentAnFrag.updateAnalogInput(3, AI3.getVoltage()); 
      currentAnFrag.updateAnalogInput(4, AI4.getVoltage()); 
      currentAnFrag.updateAnalogInput(5, AI5.getVoltage()); 
      currentAnFrag.updateAnalogInput(6, AI6.getVoltage()); 
      currentAnFrag.updateAnalogInput(7, AI7.getVoltage()); 
      currentAnFrag.updateAnalogInput(8, AI8.getVoltage()); 
      currentAnFrag.updateAnalogInput(9, AI9.getVoltage()); 
      currentAnFrag.updateAnalogInput(10, AI10.getVoltage()); 
      currentAnFrag.updateAnalogInput(11, AI11.getVoltage()); 
      currentAnFrag.updateAnalogInput(12, AI12.getVoltage()); 
      currentAnFrag.updateAnalogInput(13, AI13.getVoltage()); 
      currentAnFrag.updateAnalogInput(14, AI14.getVoltage()); 
      currentAnFrag.updateAnalogInput(15, AI15.getVoltage()); 
      currentAnFrag.updateAnalogInput(16, AI16.getVoltage()); 
     } catch (ConnectionLostException e) { 
      // TODO Auto-generated catch block 
      e.printStackTrace(); 
     } catch (InterruptedException e) { 
      // TODO Auto-generated catch block 
      e.printStackTrace(); 
     } 
     return null; 
    } 

    // A callback method executed on UI thread, invoked by the 
    // publishProgress() 
    // from doInBackground() method 

    // Overrider this handler to post interim updates to the UI thread. This 
    // handler receives the set of parameters 
    // passed in publishProgress from within doInbackground. 
} 

}

+0

让我们理解这个问题更好首先,在我们尽量选择“如何”处理它。什么是导致设置方法被调用的触发器(重复的,对吗?)。设置调用之间有什么变化?是否所有UI元素都可见,或者只是其中一些可以在任何时候显示?描述你所显示的一组代码被调用的上下文。 – ErstwhileIII

+0

只有循环()被重复调用。 – Tukajo

+0

currentDigFrag和currentAnFrag中的所有UI元素始终可见(该应用程序是一个多标签活动,带有控制UI的片段) – Tukajo

回答

1

所以在这里,你必须要知道的是什么功能的AsyncTask访问UI线程。最常用的是onProgressUpdate。

为了调用此函数,请调用publishProgress(Float ... progress)(给它一个Float或一个Float数组),并在onProgressUpdate()函数中更新所有需要使用的UI Floats数组。

在doInBackground中,您只需将循环逻辑放在此处,存储需要的变量以及每个循环或每个其他循环的末尾,或者甚至在暂停循环一段时间后,您将在前面所述的方法中调用publishProgress。

你可能想要重写的其他方法是onPreExecute()和onPostExecute(),以防万一你想在doInBackground()执行之前和之后有任何额外的设置。

http://www.vogella.com/tutorials/AndroidBackgroundProcessing/article.html#concurrency_asynchtask是一个很好的阅读

+0

我会把我的循环()中的异步任务吗?对不起,我只是对Android有点新鲜感,这有点令人困惑。 – Tukajo

+0

不,您可以在doInBackground()内部创建一个while或for循环,然后将所有内容放在while/for循环的loop()中。 – Salvite

+0

问题在于循环是特定于IOIO-OTG的连接,它永远不会启动? – Tukajo