我们正在使用WCF从服务器应用程序将数据传输到多个客户端WCF性能。实际上,对于大多数流量来说,客户端和服务器都运行在同一台机器上,所以我希望转移速度非常快。提高大型阵列
然而,传输大阵列(16位灰度图像)时,直到该数据被转移需要几秒钟。对于16 MB的图像,大约需要3-5秒!
最初,我们使用ushort
阵列,因为它是用于存储16位灰度级图像数据的最适合的数据类型。但是,这非常缓慢:16 MB大约20-25秒。当我们使用Buffer.BlockCopy
串行化前的数据复制到一个byte
阵列,它被减小到3-5秒出于某种原因。然而,从一个应用程序传输16 MB到另一个在同一台计算机上运行的另一个应用程序需要3-5秒,这对我来说似乎还太长了!
因此,我的问题是:我们怎样才能改善这种情况下的表现?
我已经从Marc Gravell调查过protobuf-net,但我不确定这是否会对这种情况有所帮助......任何经验或其他建议?
这里是我们的数据类之一的源代码(包含图像数据):
[DataContract(IsReference = true)]
public class ImageData
{
private ushort[] m_pixelData;
public ushort[] PixelData
{
get
{
return m_pixelData;
}
set
{
m_pixelData = value;
OnPropertyChanged("PixelData");
}
}
[DataMember]
public override byte[] FileData
{
get
{
if (this.PixelData == null)
{
return null;
}
return ListHelper.ConvertToByteArray(this.PixelData);
}
set
{
if (value == null)
{
this.PixelData = null;
return;
}
this.PixelData = ListHelper.ConvertToUshortArray(value);
}
}
}
请注意,只有FileData
属性标记为[DataMember]
,使PixelData
属性不是序列!
这里是服务器的app.config
相关部分:
<system.serviceModel>
<services>
<service name="Services.ImageDataService" behaviorConfiguration="ServicesBehavior">
<host>
<baseAddresses>
<add baseAddress="net.tcp://localhost:8008/ImageDataService" />
</baseAddresses>
</host>
<endpoint address="" binding="netTcpBinding" bindingConfiguration="NetTcpBindingLargeFileTransfer" contract="Services.IImageDataService" />
<endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" contract="IMetadataExchange" />
</service>
</services>
<behaviors>
<serviceBehaviors>
<behavior name="ServicesBehavior">
<serviceMetadata httpGetEnabled="false" />
<serviceDebug includeExceptionDetailInFaults="false" />
<dataContractSerializer maxItemsInObjectGraph="2147483647"/>
</behavior>
</serviceBehaviors>
</behaviors>
<bindings>
<netTcpBinding>
<binding
name="NetTcpBindingLargeFileTransfer"
openTimeout="00:01:00" closeTimeout="00:01:00" receiveTimeout="infinite" sendTimeout="infinite"
transactionFlow="false" transactionProtocol="OleTransactions"
transferMode="Buffered" hostNameComparisonMode="StrongWildcard" listenBacklog="10"
maxBufferPoolSize="2097152" maxBufferSize="1073741824" maxConnections="10" maxReceivedMessageSize="1073741824">
<readerQuotas
maxDepth="2147483647" maxStringContentLength="2147483647"
maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" />
<reliableSession ordered="true" inactivityTimeout="infinite" enabled="false" />
<security mode="None">
<transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" />
<message clientCredentialType="Windows" />
</security>
</binding>
</netTcpBinding>
</bindings>
</system.serviceModel>
和客户端的app.config
:
<system.serviceModel>
<bindings>
<netTcpBinding>
<binding
name="NetTcpBindingLargeFileTransfer"
openTimeout="00:01:00" closeTimeout="00:01:00" receiveTimeout="infinite" sendTimeout="00:10:00"
transactionFlow="false" transactionProtocol="OleTransactions"
transferMode="Buffered" hostNameComparisonMode="StrongWildcard" listenBacklog="10"
maxBufferPoolSize="2097152" maxBufferSize="1073741824" maxConnections="10" maxReceivedMessageSize="1073741824">
<readerQuotas
maxDepth="2147483647" maxStringContentLength="2147483647"
maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" />
<reliableSession ordered="true" inactivityTimeout="infinite" enabled="false" />
<security mode="None">
<transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" />
<message clientCredentialType="Windows" />
</security>
</binding>
</netTcpBinding>
</bindings>
<client>
<endpoint
address="net.tcp://localhost:8008/ImageDataService"
binding="netTcpBinding"
bindingConfiguration="NetTcpBindingLargeFileTransfer"
contract="Services.IImageDataService"
name="Services.IImageDataService"
behaviorConfiguration="ServicesBehavior" />
</client>
<behaviors>
<endpointBehaviors>
<behavior name="ServicesBehavior">
<dataContractSerializer maxItemsInObjectGraph="2147483647"></dataContractSerializer>
</behavior>
</endpointBehaviors>
</behaviors>
</system.serviceModel>
谢谢!这将转换时间缩短了一半!我没有想到这个,因为也有远程客户端,即在其他机器上。但是,图像数据通常不通过网络传输。因此使用'NetNamedPipeBinding'添加另一个端点是一种可行的方法。 – gehho