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以下代码是取自red5的样本的组合。基本上,我正在尝试将实时流订阅服务器与基于共享对象的聊天框结合使用。我不是Flash开发人员,对这里发生的事情了解甚少。这些变量如何被初始化?
// ** AUTO-UI IMPORT STATEMENTS **
import org.red5.utils.Connector;
import org.red5.samples.simplechat.BasicChat;
// ** END AUTO-UI IMPORT STATEMENTS **
import com.neoarchaic.ui.Tooltip;
import org.red5.net.Stream;
//import org.red5.utils.Delegate;
import com.blitzagency.xray.util.XrayLoader;
class org.red5.samples.livestream.subscriber.Main extends MovieClip {
// Constants:
public static var CLASS_REF = org.red5.samples.livestream.subscriber.Main;
public static var LINKAGE_ID:String = "org.red5.samples.livestream.subscriber.Main";
// Public Properties:
// Private Properties:
private var stream:Stream;
private var cam:Camera;
// UI Elements:
// ** AUTO-UI ELEMENTS **
private var connector:Connector;
private var publish_video:Video;
private var chat:BasicChat;
// ** END AUTO-UI ELEMENTS **
private var uri:String = "rtmpt://localhost/oflaDemo";
// Initialization:
private function Main() {XrayLoader.loadConnector("xray.swf");}
private function onLoad():Void { configUI(); }
// Public Methods:
// Semi-Private Methods:
// Private Methods:
private function configUI():Void
{
// setup the tooltip defaults
Tooltip.options = {size:10, font:"_sans", corner:0};
// setup cam
cam = Camera.get();
// get notified of connection changes
connector.addEventListener("connectionChange", this);
// set the uri
Connector.red5URI = uri;
// initialize the connector
connector.configUI();
connector.makeConnection();
}
private function connectionChange(evtObj:Object):Void
{
if(evtObj.connected)
{
// setup stream
// XXX: odd hack needed for flashIDE.
var conn = evtObj.connection;
var x = new Stream(conn);
stream = x;
stream.play("red5StreamDemo", -1);
publish_video.attachVideo(stream);
trace(chat);
// register the NetConnection that GlobalObject will need
chat.registerConnection(conn);
// connect the shared object
chat.connectSO();
}
}
}
我不认为var chat
正在初始化任何地方,trace(chat)
打印“不确定”。然而var connector
和var publish_video
似乎从舞台上收集他们的实例。
此示例代码包含这两个并且工作正常,但我无法让我的添加行为相同的方式。
我已经将BasicChat的一个实例添加到了舞台上(我正在使用Flash CS4),并且花费了很多小时来玩它的各种属性,图层和分组,但无济于事。
任何人都可以提出为什么我的var chat
不是从舞台上收集它的实例吗?
整合在一起。非常感谢你 :) – Cogsy 2009-05-05 21:00:29