2012-11-24 99 views
0

我正在写一个pthread服务器,它接受来自客户端的请求并将它们发回一堆.ppm文件。一切看起来都很顺利,但有时当我只有1个客户端连接时,当试图从文件描述符(对于文件)读取时,它说坏文件描述符。这没有任何意义,因为我的int fd不是-1,而且文件肯定存在。其他时候,我得到这个“套接字操作onsocket”的错误。这很奇怪,因为其他时候,它不会给我这个错误,一切正常。套接字对非套接字或错误文件描述符的操作

当试图连接多个客户端时,出于某种原因,它只会正确地发送给一个,然后另一个客户端获取错误的文件描述符或“非套接字”错误,即使两个线程正在处理相同的消息并执行相同的例程。任何人有一个想法为什么?这里有一个是给我的错误代码:

while(mqueue.head != mqueue.tail && count < dis_m){ 
     printf("Sending to client %s: %s\n", pointer->id, pointer->message); 
     int fd; 
     fd = open(pointer->message, O_RDONLY); 

     char buf[58368]; 
     int bytesRead; 
     printf("This is fd %d\n", fd); 
     bytesRead=read(fd,buf,58368); 

     send(pointer->socket,buf,bytesRead,0); 


     perror("Error:\n"); 
     fflush(stdout); 
     close(fd); 

     mqueue.mcount--; 
     mqueue.head = mqueue.head->next; 
     free(pointer->message); 
     free(pointer); 
     pointer = mqueue.head; 
     count++; 

    } 

    printf("Sending %s\n", pointer->message); 
    int fd; 
    fd = open(pointer->message, O_RDONLY); 
    printf("This is fd %d\n", fd); 
    printf("I am hhere2\n"); 
    char buf[58368]; 
    int bytesRead; 

    bytesRead=read(fd,buf,58368); 

    send(pointer->socket,buf,bytesRead,0); 


    perror("Error:\n"); 
    close(fd); 
    mqueue.mcount--; 

    if(mqueue.head != mqueue.tail){ 
     mqueue.head = mqueue.head->next; 
    } 
    else{ 

     mqueue.head->next = malloc(sizeof(struct message)); 
     mqueue.head = mqueue.head->next; 
     mqueue.head->next = malloc(sizeof(struct message)); 
     mqueue.tail = mqueue.head->next; 
     mqueue.head->message = NULL; 
    } 

    free(pointer->message); 
    free(pointer); 


    pthread_mutex_unlock(&numm); 
    pthread_mutex_unlock(&circ); 
    pthread_mutex_unlock(&slots); 

两个线程的消息都是一样的,是形式./path/imageXX.ppm的其中XX是应该去到客户端的数量。每个图像的文件大小是58368字节。

有时,此代码挂在读取上,并停止执行。我不知道这会是,因为文件描述符回来有效。

谢谢先进。

编辑:

下面是一些示例输出:

Sending to client a: ./support/images/sw90.ppm 
This is fd 4 
Error: 
: Socket operation on non-socket 
Sending to client a: ./support/images/sw91.ppm 
This is fd 4 
Error: 
: Socket operation on non-socket 
Sending ./support/images/sw92.ppm 
This is fd 4 
I am hhere2 
Error: 
: Socket operation on non-socket 
My dispatcher has defeated evil 

样品与2个客户端(客户端B是服务第一) 发送到客户端B:./support/images/sw87.ppm 这被FD 6 错误: :成功发送 向客户端b:./support/images/sw88.ppm 这是FD 6 错误: :成功发送 客户B:./support/images/sw89.ppm 这是FD 6 错误: :成功

This is fd 6 
Error: 
: Bad file descriptor 
Sending to client a: ./support/images/sw85.ppm 
This is fd 6 
Error: 

正如你所看到的,谁曾先得到服务在这种情况下可以打开文件,但不是第二个人。

编辑2:

完整代码。对不起,它的格式很长,格式非常糟糕。

 #include <netinet/in.h> 
     #include <netinet/in.h> 
     #include <netdb.h> 
     #include <arpa/inet.h> 
     #include <sys/types.h> 
     #include <sys/socket.h> 
     #include <errno.h> 
     #include <stdio.h> 
     #include <unistd.h> 
     #include <pthread.h> 
     #include <stdlib.h> 
     #include <string.h> 
     #include <sys/types.h> 
     #include <sys/stat.h> 
     #include <fcntl.h> 
     #include "ring.h" 


     /* 
     Version 1 

     Here is what is implemented so far: 

     The threads are created from the arguments specified (number of threads that is) 
     The server will lock and update variables based on how many clients are in the system     and such. 

     The socket that is opened when a new client connects, must be passed to the threads. To    do this, we need some sort of global array. I did 
     this by specifying an int client and main_pool_busy, and two pointers poolsockets and  nonpoolsockets. 

     My thinking on this was that when a new client enters the system, the server thread  increments the variable client. When a thread is finished with this client (after it sends   it the data), the thread will decrement client and close the socket. HTTP servers act this  way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at  bottom 

    After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. 
    To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 

     1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. 

    At the end of this, the server signals on the condition variable clientin that a new client has arrived. 

    In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. 

    What if our all threads in our pool our busy? 

    If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our 
    nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. 

    Here's what we need to figure out: 

    NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. 

    I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). 


    ------------------------------------------------------------- 
    CHANGES 

    Version 1 

---------- 
NONE: this is the first version. 
*/ 


#define MAXSLOTS 30 
#define dis_m 15 //problems with dis_m ==1 





//Function prototypes 
void inc_clients(); 
void init_mutex_stuff(pthread_t*, pthread_t*); 
void *threadpool(void *); 
void server(int); 
void add_to_socket_pool(int); 
void inc_busy(); 
void dec_busy(); 
void *dispatcher(); 
void create_message(long, int, int, char *, char *); 
void init_ring(); 
void add_to_ring(char *, char *, int, int, int); 
int socket_from_string(char *); 
void add_to_head(char *); 
void add_to_tail(char *); 
struct message * reorder(struct message *, struct message *, int); 
int get_threadid(char *); 
void delete_socket_messages(int); 
struct message * merge(struct message *, struct message *, int); 
int get_request(char *, char *, char*); 
///////////////////// 


//Global mutexes and condition variables 
pthread_mutex_t startservice; 
pthread_mutex_t numclients; 
pthread_mutex_t pool_sockets; 
pthread_mutex_t nonpool_sockets; 
pthread_mutex_t m_pool_busy; 
pthread_mutex_t slots; 
pthread_mutex_t numm; 
pthread_mutex_t circ; 

pthread_cond_t clientin; 
pthread_cond_t m; 
/////////////////////////////////////// 


//Global variables 
int clients; 
int main_pool_busy; 
int * poolsockets, nonpoolsockets; 
int worknum; 
struct ring mqueue; 
/////////////////////////////////////// 


int main(int argc, char ** argv){ 

    //error handling if not enough arguments to program 
    if(argc != 3){ 
     printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); 
     _exit(-1); 
    } 
    //Convert arguments from strings to integer values 

    int port = atoi(argv[1]); 
    worknum = atoi(argv[2]); 

    //Start server portion 
    server(port); 

} 
/////////////////////////////////////////////////////////////////////////////////////////////// 
//The listen server thread///////////////////////////////////////////////////////////////////// 
/////////////////////////////////////////////////////////////////////////////////////////////// 
void server(int port){ 

    int sd, new_sd; 
    struct sockaddr_in name, cli_name; 
    int sock_opt_val = 1; 
    int cli_len; 

    pthread_t threads[worknum]; //create our pthread id array 
    pthread_t dis[1]; //create our dispatcher array (necessary to create thread) 

    init_mutex_stuff(threads, dis); //initialize mutexes and stuff 

//Server setup /////////////////////////////////////////////////////// 
    if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { 
    perror("(servConn): socket() error"); 
    _exit (-1); 
    } 

    if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, 
      sizeof(sock_opt_val)) < 0) { 
    perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); 
    _exit (-1); 
    } 

    name.sin_family = AF_INET; 
    name.sin_port = htons (port); 
    name.sin_addr.s_addr = htonl(INADDR_ANY); 

    if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { 
    perror ("(servConn): bind() error"); 
    _exit (-1); 
    } 

    listen (sd, 5); 
//End of server Setup ////////////////////////////////////////////////// 

    for (;;) { 

     cli_len = sizeof (cli_name); 
     new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); 
     printf ("Assigning new socket descriptor: %d\n", new_sd); 
     inc_clients(); //New client has come in, increment clients 
     add_to_socket_pool(new_sd); //Add client to the pool of sockets 

     if (new_sd < 0) { 
    perror ("(servConn): accept() error"); 
    _exit (-1); 
     } 


    } 

    pthread_exit(NULL); //Quit 
} 

//Adds the new socket to the array designated for pthreads in the pool 
void add_to_socket_pool(int socket){ 

    pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy 
    int i; 

    //If not all our main pool is busy, then allocate to one of them 
    if(main_pool_busy < worknum){ 
     pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it 
     pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry 
     for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd 
      if(poolsockets[i] == -1){ 
       poolsockets[i] = socket; 
       pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore 
       inc_busy(); //Incrememnt busy (locks the mutex itself) 
       pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced 
       break; 
      } 
     } 


    } 
    else{ //Dynamic thread creation goes here 
    pthread_mutex_unlock(&m_pool_busy); 
    } 
} 

//Increments the client number. If client number goes over worknum, we must dynamically create new pthreads 
void inc_clients(){ 

     pthread_mutex_lock(&numclients); 
     clients++; 
     pthread_mutex_unlock(&numclients); 

} 
//Increments busy 
void inc_busy(){ 

    pthread_mutex_lock(&m_pool_busy); 
    main_pool_busy++; 
    pthread_mutex_unlock(&m_pool_busy); 

} 



//Initialize all of our mutexes at the beginning and create our pthreads 
    void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ 

    pthread_mutex_init(&startservice, NULL); 
    pthread_mutex_init(&numclients, NULL); 
    pthread_mutex_init(&pool_sockets, NULL); 
    pthread_mutex_init(&nonpool_sockets, NULL); 
    pthread_mutex_init(&m_pool_busy, NULL); 
    pthread_mutex_init(&circ, NULL); 

    pthread_cond_init (&clientin, NULL); 

    main_pool_busy = 0; 

    poolsockets = malloc(sizeof(int)*worknum); 

    int threadreturn; //error checking variables 

    long i = 0; //Loop and create pthreads 

    for(i; i < worknum; i++){ 
    threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); 
     poolsockets[i] = -1; 
    if(threadreturn){ 
     perror("Thread pool created unsuccessfully"); 
     _exit(-1); 
    } 
    } 
    pthread_create(&dis[0], NULL, dispatcher, NULL); 





} 


////////////////////////////////////////////////////////////////////////////////////////// 
/////////Main pool routines 
///////////////////////////////////////////////////////////////////////////////////////// 

void dec_busy(){ 

    pthread_mutex_lock(&m_pool_busy); 
    main_pool_busy--; 
    pthread_mutex_unlock(&m_pool_busy); 

} 

void dec_clients(){ 
     pthread_mutex_lock(&numclients); 
     clients--; 
     pthread_mutex_unlock(&numclients); 

} 


//This is what our threadpool pthreads will be running. 
void *threadpool(void * threadid){ 

    long id = (long) threadid; //Id of this thread 
    int i; 
    int socket; 
    int counter = 0; 

    //Try and gain access to the next client that comes in and wait until server signals that a client as arrived 

    while(1){ 
     pthread_mutex_lock(&startservice); //lock start service (required for cond wait) 
     pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists 
     pthread_mutex_unlock(&startservice); //unlock mutex. 

     pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted 

    for(i = 0; i < worknum; i++){ 
     if(poolsockets[i] != -1){ 
      socket = poolsockets[i]; 
      poolsockets[i] = -1; 
      pthread_mutex_unlock(&pool_sockets); 
     } 
    } 
    printf("Thread #%d is past getting the socket\n", id); 


    int incoming = 1; 

    while(counter < 100 && incoming != 0){ 


     char buffer[512]; 
     bzero(buffer,512); 
     int startcounter = 0; 

     incoming = read(socket, buffer, 512); 

     if(buffer[0] != 0){ 
      //client ID:priority:request:arguments 
      char id[100]; 
      long prior; 
      char request[100]; 
      char arg1[100]; 
      char message[100]; 
      char arg2[100]; 
      char * point; 
      point = strtok(buffer, ":"); 
      strcpy(id, point); 
      point = strtok(NULL, ":"); 
      prior = atoi(point); 
      point = strtok(NULL, ":"); 
      strcpy(request, point); 
      point = strtok(NULL, ":"); 
      strcpy(arg1, point); 
      point = strtok(NULL, ":"); 
      if(point != NULL){ 
       strcpy(arg2, point); 
      } 

      int fd; 
      if(strcmp(request, "start_movie") == 0){ 
       int count = 1; 
       while(count <= 100){ 

       char temp[10]; 
       snprintf(temp, 50, "%d\0", count); 

       strcpy(message, "./support/images/"); 

       strcat(message, arg1); 

       strcat(message, temp); 
       strcat(message, ".ppm"); 
       printf("This is message %s to %s\n", message, id); 
       count++; 
       add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring 

       counter++; 
       } 
       printf("I'm out of the loop\n"); 
      } 
      else if(strcmp(request, "seek_movie") == 0){ 
       int count = atoi(arg2); 
       while(count <= 100){ 

       char temp[10]; 
       snprintf(temp, 10, "%d\0", count); 

       strcpy(message, "./support/images/"); 

       strcat(message, arg1); 

       strcat(message, temp); 
       strcat(message, ".ppm"); 
       printf("This is message %s\n", message); 
       count++; 
       } 

      } 


      //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer 


     } 
     else{ 
      delete_socket_messages(socket); 
      break; 
     } 
    } 

     counter = 0; 
     close(socket);//Zero out counter again 
    } 
    dec_clients(); //client serviced, decrement clients 
    dec_busy(); //thread finished, decrement busy 
} 

//Creates a message 



void create_message(long threadid, int socket, int counter, char * buffer, char * message){ 

    snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); 

} 
//Gets the socket from the message string (maybe I should just pass in the socket to another method) 
int socket_from_string(char * message){ 
    char * substr1 = strstr(message, ":"); 
    char * substr2 = substr1; 
    substr2++; 
    int occurance = strcspn(substr2, ":"); 
    char sock[10]; 
    strncpy(sock, substr2, occurance); 
    return atoi(sock); 

} 
//Adds message to our ring buffer's head 
void add_to_head(char * message){ 
    printf("Adding to head of ring\n"); 
    mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message 
    strcpy(mqueue.head->message, message); //copy bytes into allocated space 


} 
//Adds our message to our ring buffer's tail 
void add_to_tail(char * message){ 
    printf("Adding to tail of ring\n"); 
    mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message 
    strcpy(mqueue.tail->message, message); //copy bytes into allocated space 
    mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct 
} 
//Adds a message to our ring 
void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ 
    //printf("This is message %s:" , message); 

    pthread_mutex_lock(&circ); //Lock the ring buffer 
    pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) 



    if(mqueue.head->message == NULL){ 
     add_to_head(message); //Adds it to head 
     mqueue.head->socket = socket; //Set message socket 
     mqueue.head->priority = prior; //Set its priority (thread id) 
     mqueue.head->mnum = mnum; //Set its message number (used for sorting) 
     mqueue.head->id = malloc(sizeof(id)); 
     strcpy(mqueue.head->id, id); 
    } 
    else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure 
     add_to_tail(message); 
     mqueue.tail->socket = socket; 
     mqueue.tail->priority = prior; 
     mqueue.tail->mnum = mnum; 
     mqueue.tail->id = malloc(sizeof(id)); 
     strcpy(mqueue.tail->id, id); 
    } 
    else{ 
     mqueue.tail->next = malloc(sizeof(struct message)); 
     mqueue.tail = mqueue.tail->next; 
     add_to_tail(message); 
     mqueue.tail->socket = socket; 
     mqueue.tail->priority = prior; 
     mqueue.tail->mnum = mnum; 
     mqueue.tail->id = malloc(sizeof(id)); 
     strcpy(mqueue.tail->id, id); 

    } 

    mqueue.mcount++; 
    pthread_mutex_unlock(&circ); 

    if(mqueue.mcount >= dis_m){ 
     pthread_mutex_unlock(&numm); 
     pthread_cond_signal(&m); 
    } 
    else{ 
     pthread_mutex_unlock(&numm); 
    } 

    printf("out of add to ring\n"); 
    fflush(stdout); 
} 


////////////////////////////////// 
//Dispatcher routines 
///////////////////////////////// 

void *dispatcher(){ 

    init_ring(); 

    while(1){ 
     pthread_mutex_lock(&slots); 
     pthread_cond_wait(&m, &slots); 


     pthread_mutex_lock(&numm); 
     pthread_mutex_lock(&circ); 

     printf("Dispatcher to the rescue!\n"); 

     mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); 
     //printf("This is the head %s\n", mqueue.head->message); 
     //printf("This is the tail %s\n", mqueue.head->message); 
     fflush(stdout); 
     struct message * pointer = mqueue.head; 
     int count = 0; 

     while(mqueue.head != mqueue.tail && count < dis_m){ 
      printf("Sending to client %s: %s\n", pointer->id, pointer->message); 
      int fd; 
      fd = open(pointer->message, O_RDONLY); 

      char buf[58368]; 
      int bytesRead; 
      printf("This is fd %d\n", fd); 
      bytesRead=read(fd,buf,58368); 

      send(pointer->socket,buf,bytesRead,0); 


      perror("Error:\n"); 
      fflush(stdout); 
      close(fd); 

      mqueue.mcount--; 
      mqueue.head = mqueue.head->next; 
      free(pointer->message); 
      free(pointer); 
      pointer = mqueue.head; 
      count++; 

     } 

     printf("Sending %s\n", pointer->message); 
     int fd; 
     fd = open(pointer->message, O_RDONLY); 
     printf("This is fd %d\n", fd); 
     printf("I am hhere2\n"); 
     char buf[58368]; 
     int bytesRead; 

     bytesRead=read(fd,buf,58368); 

     send(pointer->socket,buf,bytesRead,0); 


     perror("Error:\n"); 
     close(fd); 
     mqueue.mcount--; 

     if(mqueue.head != mqueue.tail){ 
      mqueue.head = mqueue.head->next; 
     } 
     else{ 

      mqueue.head->next = malloc(sizeof(struct message)); 
      mqueue.head = mqueue.head->next; 
      mqueue.head->next = malloc(sizeof(struct message)); 
      mqueue.tail = mqueue.head->next; 
      mqueue.head->message = NULL; 
     } 

     free(pointer->message); 
     free(pointer); 


     pthread_mutex_unlock(&numm); 
     pthread_mutex_unlock(&circ); 
     pthread_mutex_unlock(&slots); 
     printf("My dispatcher has defeated evil\n"); 

    } 

} 

void init_ring(){ 

    mqueue.head = malloc(sizeof(struct message)); 
    mqueue.head->next = malloc(sizeof(struct message)); 
    mqueue.tail = mqueue.head->next; 
    mqueue.mcount = 0; 
} 

struct message * reorder(struct message * begin, struct message * end, int num){ 
    //printf("I am reordering for size %d\n", num); 
    fflush(stdout); 
    int i; 
    if(num == 1){ 
     //printf("Begin: %s\n", begin->message); 
     begin->next = NULL; 
     return begin; 
    } 
    else{ 
     struct message * left = begin; 
     struct message * right; 
     int middle = num/2; 

     for(i = 1; i < middle; i++){ 
      left = left->next; 
     } 
     right = left -> next; 
     left -> next = NULL; 

     //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); 
     left = reorder(begin, left, middle); 
     if(num%2 != 0){ 
     right = reorder(right, end, middle+1); 
     } 
     else{ 
      right = reorder(right, end, middle); 
     } 
     return merge(left, right, num); 

    } 

} 

struct message * merge(struct message * left, struct message * right, int num){ 
    //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); 
    struct message * start, * point; 
    int lenL= 0; 
    int lenR = 0; 
    int flagL = 0; 
    int flagR = 0; 
    int count = 0; 
    int middle1 = num/2; 
    int middle2; 
    if(num%2 != 0){ 
     middle2 = middle1+1; 
    } 
    else{ 
     middle2 = middle1; 
    } 

    while(lenL < middle1 && lenR < middle2){ 
     count++; 
     //printf("In here for count %d\n", count); 

     if(lenL == 0 && lenR == 0){ 

      if(left->priority < right->priority){ 

       start = left; //Set the start point 
       point = left; //set our enum; 

       left = left->next; //move the left pointer 
       point->next = NULL; //Set the next node to NULL 
       lenL++; 
      } 
      else if(left->priority > right->priority){ 
       start = right; 
       point = right; 
       right = right->next; 
       point->next = NULL; 
       lenR++; 
      } 
      else{ 
       if(left->mnum < right->mnum){ 
        ////printf("This is where we are\n"); 
        start = left; //Set the start point 
        point = left; //set our enum; 
        left = left->next; //move the left pointer 
        point->next = NULL; //Set the next node to NULL 
        lenL++; 

       } 
       else{ 
        start = right; 
        point = right; 
        right = right->next; 
        point->next = NULL; 
        lenR++; 
       } 

      } 

     } 
     else{ 
      if(left->priority < right->priority){ 

       point->next = left; 
       left = left->next; //move the left pointer 
       point = point->next; 
       point->next = NULL; //Set the next node to NULL 
       lenL++; 
      } 
      else if(left->priority > right->priority){ 
       point->next = right; 
       right = right->next; 
       point = point->next; 
       point->next = NULL; 
       lenR++; 
      } 
      else{ 
       if(left->mnum < right->mnum){ 
        point->next = left; //set our enum; 
        left = left->next; 
        point = point->next;//move the left pointer 
        point->next = NULL; //Set the next node to NULL 
        lenL++; 

       } 
       else{ 
        point->next = right; 
        right = right->next; 
        point = point->next; 
        point->next = NULL; 
        lenR++; 
       } 

      } 

     } 

     if(lenL == middle1){ 
      flagL = 1; 
      break; 
     } 
     if(lenR == middle2){ 
      flagR = 1; 
      break; 
     } 


    } 

    if(flagL == 1){ 
     point->next = right; 
     point = point->next; 
     for(lenR; lenR< middle2-1; lenR++){ 
      point = point->next; 
     } 
     point->next = NULL; 
     mqueue.tail = point; 
    } 
    else{ 
     point->next = left; 
     point = point->next; 
      for(lenL; lenL< middle1-1; lenL++){ 
       point = point->next; 
      } 
      point->next = NULL; 
      mqueue.tail = point; 
     } 
     //printf("This is the start %s\n", start->message); 
     //printf("This is mqueue.tail %s\n", mqueue.tail->message); 
     return start; 

    } 





    void delete_socket_messages(int a){ 

    } 
+2

这听起来很像文件描述符变量上的竞争条件,但很难说部分/不完整的代码。另外,你有没有检查错误? –

+0

文件描述符中不存在争用条件,因为只有一个线程将文件发送给接收方。所以调度程序(这是代码)打开FD,将其读入缓冲区,然后发送它。然后关闭它并为下一个请求提供服务。有没有其他的线程打开一个文件,所以它不能成为竞争条件吗? – Magn3s1um

回答

3

除非刚刚收到错误指示,否则不要拨打perror()。例如:

int fd; 
    fd = open(pointer->message, O_RDONLY); 

您应该检查fd然后再使用它;印刷它只是一个临时替代品。

char buf[58368]; 
    int bytesRead; 
    printf("This is fd %d\n", fd); 
    bytesRead=read(fd,buf,58368); 

至少你捕获从read()值,但是你在使用之前应该检查一下。

send(pointer->socket,buf,bytesRead,0); 

你需要检查send()成功与否。您可能还想打印pointer->socket的值,以了解其价值。它应该是一个文件描述符(小正整数)。

perror("Error:\n"); 

你做想打电话给perror()除非你知道send()失败。系统库不会将errno变量设置为0;它可以包含任何值。如果您必须致电,请在致电send()之前设置errno = 0;

但是,即使没有出错,您也可以在errno中发生错误。例如,在Solaris上,在成功写入文件后(因为该文件不是tty以及如果文件描述符参考tty不成功,那么该操作可能会做一些有用的操作,但可以在errno中得到ENOTTY)整体操作成功)。


您也可能会注意到,这样的:

//Function prototypes 
void inc_clients(); 

不是一个函数原型;它仅仅是一个函数声明,其中有一个函数叫做inc_clients(),它返回没有值并且带有一个未指定(但固定)数量的未知和未指定类型的参数。它不能成为可变参数函数;你必须有一个合适的原型(对于所有实际目的,如果你使用printf()scanf()或他们的亲属,你必须包括<stdio.h>)。

//Function prototypes 
void inc_clients(void); 

这是原型;即该函数不接受任何参数并且不返回任何值(因此必须严格为其引起的副作用调用)。

请注意,C++与C不同;您的原始声明没有(void)等同于使用(void)的声明。

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