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我试图与applescript一起检索歌曲的BPM值。最终我想用游戏来实现它。这里是我的代码:Python osascript返回0它似乎
import os
import time
import sys
def getBPM():
iTunesInstruct = """'
tell application "iTunes"
set k to get bpm of current track
end tell
return k
'"""
bpm = os.system('arch -i386 osascript -e ' + iTunesInstruct)
#bpm =90
bpm = int(bpm)
bpm = round(bpm)
if bpm > 250:
bpm = 200
return bpm
def getBeatSecond(bpm):
bps = float(bpm)/60
#raw_input(bps)
return float(bps)
i = 0
beatMatch = True
while True:
beat = 1/getBeatSecond(getBPM()) # BPS Beat divided by a second.
if beatMatch:
time.sleep(beat)
print beat
else:
raw_input('Go??')
i += 1
if i > 50:
break
但这似乎只能使用一次......它让我在听歌曲的BPM,看到是94,然后似乎就可以认为这是第二次迭代0,然后它除以0并死亡。这是怎么回事?
嘿嘿,谢谢,我不知道什么管道是一回事,或者是任何的意思,但我只是想它和它仍然返回0 .... :( – user1159454 2012-07-09 08:27:22
我不好,这是有效的,只是这首歌没有BPM,我加了一个尝试,谢谢! – user1159454 2012-07-09 09:49:59