使用此代码,我得到一个堆栈溢出错误,如果我使用head=0
它要求新的操作符。StackOverflowException未处理
void *__CRTDECL operator new(size_t size) _THROW1(_STD bad_alloc)
{ // try to allocate size bytes
void *p;
while ((p = malloc(size)) == 0)
if (_callnewh(size) == 0)
{ // report no memory
static const std::bad_alloc nomem;
_RAISE(nomem);
}
return (p);
}
#include "StdAfx.h"
#include "event.h"
EventList::EventList()
{
size = 0;
EventList *head = new EventList();
tail = NULL;
}
EventList::~EventList()
{
//Do nothing
}
unsigned int EventList::Size()
{
return size;
}
void EventList :: add(Event* ev)
/*the event will be added to the correct location based on its time
So, always the event at the top (or at location 0) is the most
imminent event that must be handled firstly*/
if(size == 0)
{
head = tail = ev;
ev->next = ev->previous = 0;
}
else
{
if(ev->eventTime < head->eventTime)
{
///////////////
ev -> next = head;
head -> previous = ev;
ev -> previous = 0 ;
head = ev;
///////////////
}
else
{
////////////
Event* tracer = head;
while (tracer -> next != 0)
{
if (ev -> eventTime >= tracer -> eventTime)
{
tracer = tracer -> next;
}
else
{
ev -> next = tracer;
ev -> previous = tracer -> previous;
tracer -> previous -> next = ev;
tracer -> previous = ev ;
}
}
//////////////
if (tracer -> next == 0)
{
ev -> next = 0 ;
ev -> previous = tracer ;
tracer -> next = ev;
tail = ev;
}
////////////
}
}
size++;
}
//Remove the most imminent event from the event list to be handled
//by the simulator
//Since we have an ordered linked list this event is found at the head
//of the event list
//The retreived event will be found in ev
bool EventList :: remove(Event* ev)
{
/*public ev =new EventList();*/
if(size == 0)
{
ev = 0;
return false;
}
else
{
ev =head;
//head=ev;
if (size != 1)
{
//head -> next -> previous = 0;
head = head -> next ;
ev -> next = ev -> previous = 0;
}
else
{
head = tail = 0;
}
return true;
}
delete head;
head=NULL;
}
你学到了什么时你在调试器中遍历你的代码? – 2012-01-07 03:35:23
为什么要更换新的操作员?为什么在包含预编译头文件之前有代码?为什么你不使用C++标准库容器中的一个作为你的列表? – 2012-01-07 03:48:24