我想改变画布中特定对象的阴影(不是全部)。问题是,当我试图给特定对象的阴影,然后自动所有其他对象也获得阴影。这是我的代码如何更改画布中特定形状的属性?
CanvasState.prototype.draw = function() {
// if our state is invalid, redraw and validate!
if (!this.valid) {
var ctx = this.ctx;
var shapes = this.shapes;
this.clear();
// ** Add stuff you want drawn in the background all the time here **
// draw all shapes
var l = shapes.length;
for (var i = 0; i < l; i++) {
var shape = shapes[i];
// We can skip the drawing of elements that have moved off the screen:
if (shape.x > this.width || shape.y > this.height ||
shape.x + shape.w < 0 || shape.y + shape.h < 0) continue;
shapes[i].draw(ctx);
}
// draw selection
// right now this is just a stroke along the edge of the selected Shape
if (this.selection != null) {
var ctx = this.ctx;
ctx.strokeStyle = this.selectionColor;
ctx.lineWidth = this.selectionWidth;
var mySel = this.selection;
temp = mySel;
if (this.light) {
ctx.shadowBlur=20;
ctx.shadowColor="yellow";
};
ctx.strokeRect(mySel.x -15,mySel.y -15 ,mySel.w,mySel.h);
if (del==1) {
del=0;
mySel.x=0;
mySel.y=0;
mySel.w=0;
mySel.h=0;
mySel.r=0;
mySel.shapes.draw(ctx);
};
if (chcolor == 1) {
chcolor=0;
mySel.fill = pixelColor;
mySel.shapes.draw(ctx);
};
}
// ** Add stuff you want drawn on top all the time here **
this.valid = true;
}
}
有,如果条件为this.light决定有阴影或没有。
if (this.light) {
ctx.shadowBlur=20;
ctx.shadowColor="yellow";
};
if条件中的命令更改画布中所有形状的属性。那么是否还有其他语法可以通过它来更改画布中特定形状的阴影
这些改变已经正常运行。但只适用于单一形状。当想要在其他形状上操作时,先前的形状再次被禁用。有没有像ctx.mySel.shadowBlur的东西?我们能做到吗? –