2015-05-08 50 views
0

我正尝试在jogl中为我的多边形着色。我已将顶点存储在数组中,三角形顺序的索引数组和颜色数组。代码如下,但我面临的问题是三角形是白色的,而不是来自颜色缓冲区的颜色。在jogl中使用VAO应用颜色

float f[] = {1000,2000,-4000,-2000,-2000,-4000,2000,-2000,-4000,1000,-4000,-4000}; 
    FloatBuffer buffer = GLBuffers.newDirectFloatBuffer(12); 
    this.coordCount = 12; 
    buffer.put(f); 
    buffer.rewind(); 

    int indx[] = {0,1,2,1,3,2}; 
    IntBuffer indxBuffer = GLBuffers.newDirectIntBuffer(6); //Total number of vertices 
    this.indexCount = 6; 
    indxBuffer.put(indx); 
    indxBuffer.rewind(); 

    float color[] = {1,0,1,0,0,0,0,0,0,1,0,0}; 
    FloatBuffer colorBuffer = GLBuffers.newDirectFloatBuffer(12); 
    colorBuffer.put(color); 
    colorBuffer.rewind(); 

    gl.glDisable(GL.GL_TEXTURE_2D); 
    gl.glEnableClientState(GLPointerFunc.GL_COLOR_ARRAY); 
    gl.glEnableClientState(GLPointerFunc.GL_VERTEX_ARRAY); 
    gl.glFrontFace(GL.GL_CCW); 

    gl.glVertexPointer(3, GL.GL_FLOAT, 0, buffer); 
    gl.glColorPointer(3, GL.GL_FLOAT, 0, colorBuffer); 

    gl.glDrawElements(GL.GL_TRIANGLES, this.indexCount, GL.GL_UNSIGNED_INT, indxBuffer); 

    gl.glDisableClientState(GLPointerFunc.GL_COLOR_ARRAY); 
    gl.glDisableClientState(GLPointerFunc.GL_VERTEX_ARRAY); 
    gl.glEnable(GL.GL_TEXTURE_2D); 

我正在美国国家航空航天局世界风球上做这个渲染。但我认为这不会造成任何问题。有人可以帮我找出问题吗?我被困在这一段时间。

谢谢,

回答

0

得到的解决方案,只需启用颜色和材料。

gl.glEnable(GL2.GL_COLOR_MATERIAL); 
    gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE);