0
我使用box2d创建不同形状的项目..我使用下面的代码创建了一个正方形.`b2DedeDef bodyDef; bodyDef.type = b2_dynamicBody;如何从cocos2d世界获得b2BodyDef ...?
bodyDef.position.Set(screenSize.width/2/PTM_RATIO,50/PTM_RATIO);
bodyDef.userData = sprite;
_sqrBody = world->CreateBody(&bodyDef);
// Define another box shape for our dynamic body.
b2PolygonShape dynamicBox;
dynamicBox.SetAsBox(.5f, .5f);//These are mid points for our 1m box
// Define the dynamic body fixture.
b2FixtureDef fixtureDef;
fixtureDef.shape = &dynamicBox;
fixtureDef.density = 10.0f;
fixtureDef.friction = 0.4f;
fixtureDef.restitution = 0.1f;
_sqrFixture = _sqrBody->CreateFixture(&fixtureDef);`
我想搬到这个object.How我可以在 “cctouches” 提前.Thanks move..any代码..