-5
问题是,所有我能看到的是一个黑色的屏幕上运行的时候,觉得这个问题是块传输做,但不是100%肯定为什么我会看到黑屏?
#IMPORTING PYGAME
import pygame, sys
from pygame.locals import *
pygame.init()
FPS = 60
fpsClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((600,400), 0, 32)
pygame.display.set_caption("My Game")
#DIRECTIONS
LEFT = 1
DOWN = 3
UP = 7
RIGHT = 9
#SPEED OF MOVEMENT
MOVESPEED = 4
#COLOURS
WHITE = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
#DRAWING ASSETS/SPRITES
player1 = (windowSurface, pygame.Rect(200, 200, 20, 20), GREEN, UP)
player1.blit(pygame.surface.blit, (200), area=None, special_flags = 0)
player2 = (windowSurface, pygame.Rect(100, 100, 20, 20), GREEN, DOWN)
#player2 = (pygame.Surface.blit(, windowSurface))
barricade1 = {windowSurface:pygame.Rect(50, 5000, 20, 20), :GREEN, :UP}
#barricade1(pygame.Surface.blit(, windowSurface))
barricade2 = {windowSurface:pygame.Rect(250, 250, 20, 20), :GREEN, :DOWN}
#barricade2(pygame.Surface.blit(, windowSurface))
#ball = {'rect':pygame.Rect(200, 200, 20, 20), 'color':GREEN, 'dir':UPDOWNLEFTRIGHT}
#ball(pygame.Surface.blit(, windowSurface))
#SPRITE GROUPS
players = [player1, player2]
barricades = [barricade1, barricade2]
ball = [ball]
windowSurface.fill(WHITE)
pygame.display.update()
fpsclock = pygame.time.Clock
寻求调试帮助的问题(“为什么这段代码不工作?”)必须包含所需行为,特定问题或错误以及在问题本身中重现问题所需的最短代码。没有明确问题陈述的问题对其他读者无益。请参阅:如何创建[最小,完整和可验证示例](http://stackoverflow.com/help/mcve)。 – timgeb