我想要编译wxWidgets的3.0.2在我的Mac OSX 10.10 ,我得到以下信息:编译wxWidgets的10.10
Blockquote ... ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [/Users/.../wxWidgets-3.0.2/build_rel/lib/libwx_osx_cocoau-3.0.0.2.0.dylib] Error 1
我使用这些标志
编译../configure --with-osx_cocoa --with-macosx-version-min=10.7 --with-macosx-sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk --prefix="$(pwd)" --with-opengl CC=clang CXX=clang++ CXXFLAGS="-stdlib=libc++ -std=c++11" OBJCXXFLAGS="-stdlib=libc++ -std=c++11" LDFLAGS=-stdlib=libc++ --enable-universal-binary=x86_64 --enable-monolithic --enable-unicode --with-expat=builtin --with-zlib=builtin --with-libtiff=builtin --with-regex=builtin --with-libpng=builtin --with-libjpeg=builtin
正如您所看到的,我添加了其他主题中建议的enable-universal-binary = x86_64。
如果你认为我可能没有添加其他标志或我应该删除 这将是伟大的.. 感谢