我试图从网络流中读取已知长度的消息。 我有点期待NetworkStream.Read()
将等待返回,直到我给它的缓冲区数组已满。如果不是,那么ReadTimeout
属性有什么意义?我使用的测试我的理论从NetworkStream读取特定的字节数
public static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any, 10001);
listener.Start();
Console.WriteLine("Waiting for connection...");
ThreadPool.QueueUserWorkItem(WriterThread);
using (TcpClient client = listener.AcceptTcpClient())
using (NetworkStream stream = client.GetStream())
{
Console.WriteLine("Connected. Waiting for data...");
client.ReceiveTimeout = (int)new TimeSpan(0, 1, 0).TotalMilliseconds;
stream.ReadTimeout = (int)new TimeSpan(0, 1, 0).TotalMilliseconds;
byte[] buffer = new byte[1024];
int bytesRead = stream.Read(buffer, 0, buffer.Length);
Console.WriteLine("Got {0} bytes.", bytesRead);
}
listener.Stop();
Console.WriteLine("Press any key to exit...");
Console.ReadKey(true);
}
private static void WriterThread(object state)
{
using (TcpClient client = new TcpClient())
{
client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 10001));
using (NetworkStream stream = client.GetStream())
{
byte[] bytes = Encoding.UTF8.GetBytes("obviously less than 1024 bytes");
Console.WriteLine("Sending {0} bytes...", bytes.Length);
stream.Write(bytes, 0, bytes.Length);
Thread.Sleep(new TimeSpan(0, 2, 0));
}
}
}
结果的那
示例代码:
Waiting for connection...
Sending 30 bytes...
Connected. Waiting for data...
Got 30 bytes.
Press any key to exit...
有没有做一个同步读取时指定的字节数,只有返回的标准方法被读过?我确信自己写一个不是太复杂,但是在TcpClient
和NetworkStream
之间存在超时属性表明它应该已经以这种方式工作。
超过1k代表,仍然设法省略一个最有用的标签。 'head-> desk' –
我不明白这是怎么一个C#相关的问题。不明白assattery。 –
你在用什么编程语言?它确实像C#一样。 –