有人可以解释为什么我不能同时播放两个声音吗?无法同时播放两个声音
这里的代码的一部分:
#include <fmod.h>
FMOD_SYSTEM *system;
FMOD_SOUND *dooropen;
FMOD_SOUND *keydoor;
FMOD_SOUND *slap;
FMOD_SOUND *bomb;
FMOD_SOUND *scratch;
FMOD_SOUND *secret;
FMOD_SOUND *pickey;
FMOD_SOUND *caisse;
FMOD_RESULT resultat1;
FMOD_RESULT resultat2;
FMOD_RESULT resultat3;
FMOD_RESULT resultat4;
FMOD_RESULT resultat5;
FMOD_RESULT resultat6;
FMOD_RESULT resultat7;
FMOD_RESULT resultat8;
FMOD_System_Create(&system);
FMOD_System_Init(system, 1, FMOD_INIT_NORMAL, NULL);
resultat1 = FMOD_System_CreateSound(system, "sound/door-open.mp3", FMOD_CREATESAMPLE, 0, &dooropen);
resultat2 = FMOD_System_CreateSound(system, "sound/key-door.wav", FMOD_CREATESAMPLE, 0, &keydoor);
resultat3 = FMOD_System_CreateSound(system, "sound/slap.wav", FMOD_CREATESAMPLE, 0, &slap);
resultat4 = FMOD_System_CreateSound(system, "sound/bomb.wav", FMOD_CREATESAMPLE, 0, &bomb);
resultat5 = FMOD_System_CreateSound(system, "sound/scratch.wav", FMOD_CREATESAMPLE, 0, &scratch);
resultat6 = FMOD_System_CreateSound(system, "sound/secret.wav", FMOD_CREATESAMPLE, 0, &secret);
resultat7 = FMOD_System_CreateSound(system, "sound/pickey.wav", FMOD_CREATESAMPLE, 0, &pickey);
resultat8 = FMOD_System_CreateSound(system, "sound/caisse.wav", FMOD_CREATESAMPLE, 0, &caisse);
,我打电话给我的声音是这样的:
FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, scratch, 0, NULL);
FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, bomb, 0, NULL);
我觉得是因为当我打一个通道问题“炸弹”我可以听到它(这个声音就像3秒钟),但如果发生“刮伤”声音,声音“炸弹”正在停止...
谢谢,我创建了7个系统,它工作正常,但我不认为这是最好的解决方案..我不明白为什么我需要为每个声音创建一个系统! –