夫特3.x的
在夫特3它已所以现在需要将其保存为[Any]
任何数组和使用UserDefaults阵列改变(forKey :)方法加载它:
let theTasks: [Any] = [["num": 1, "title": "example", "colour": "red"]]
UserDefaults.standard.set(theTasks, forKey: "myTasks")
if let loadedTasks = UserDefaults.standard.array(forKey: "myTasks") as? [[String: Any]] {
print(loadedTasks)
}
var theTasks: [[String: Any]] {
get {
return UserDefaults.standard.array(forKey: "myTasks") as? [[String: Any]] ?? []
}
set {
UserDefaults.standard.set(newValue as [Any], forKey: "myTasks")
}
}
斯威夫特2.x的
你只需要把它保存为AnyObject
数组,并使用NSUserDefaults
方法arrayForKey
加载它:
let theTasks: [AnyObject] = [["num": 1, "title": "example", "colour": "red"]]
NSUserDefaults.standardUserDefaults().setObject(theTasks, forKey: "myTasks")
if let loadedTasks = NSUserDefaults.standardUserDefaults().arrayForKey("myTasks") as? [[String: AnyObject]] {
print(loadedTasks)
}
你可以还要用getter和setter创建一个计算属性,以完成t后面的所有工作他的场景为你如下:
var theTasks: [[String: AnyObject]] {
get {
return NSUserDefaults.standardUserDefaults().arrayForKey("myTasks") as? [[String: AnyObject]] ?? []
}
set {
NSUserDefaults.standardUserDefaults().setObject(newValue as [AnyObject], forKey: "myTasks")
}
}
print(theTasks) // [["title": example, "colour": red, "num": 1]]
theTasks[0]["title"] = "another example"
print(theTasks) // [["title": another example, "colour": red, "num": 1]]
为'theTask'需要是'[[字符串:任何]这是行不通的'允许的内容进行编辑。 –
我已经更新了我的问题,包含新变量'selected',如果我更改为'[AnyObject]'我得到错误'不能下标值的类型'[AnyObject'' –
我知道它并不意味着感谢评论,但@ LeoDabus非常感谢你,我甚至都不知道吸气和吸气。很棒! :) –