2014-12-04 32 views
0

我正在处理一个基本的gui的骑士旅程问题,我想在用户输入组成用户(x,y)的两个文本字段中,然后在一个文本框中打印如果解决方案是可行的,并在另一个我写的骑士采用的路径。我的算法工作正常,我有问题在gui.i给了一些默认值(x,y),我得到正确的输出。但是当我在文本字段中更改(x,y)的值,不会发生任何更改。这是主文件,还有另一个事件处理程序文件,它位于其下方。您的帮助将真诚地赞赏。我正在处理2.2。 1.This is how how the output screen looks like enter image description hereKnight's Tour GUI正在处理

Main file/project.pde

// Need G4P library 
import g4p_controls.*; 
Maxim maxim; 
AudioPlayer player; 
int x=-1; 
int y=-1; 
String solution=""; 
PImage img; 
int count=0; 

public void setup(){ 
    size(480, 320, JAVA2D); 
    maxim=new Maxim(this); 
    player=maxim.loadFile("song.wav"); 
    player.setLooping(true); 

    img=loadImage("chess.jpg"); 

    createGUI(); 
    customGUI(); 

    // Place your setup code here 

} 
int t[]=new int[25]; 
boolean visited[][]=new boolean[5][5]; 
int check[][]=new int[5][5]; 
boolean b; 
int counter=-1; 
boolean move(int x,int y , int m){ 
boolean result=false; 
    if (x<0 || x>=5 || y<0 || y>=5 || visited[x][y]==true) 
    { 
     return false; 
    } 

    visited[x][y]=true; 

    if (m==24) 
    { 

     visited[x][y]=true; 

     return true; 
    } 
    else 
    { 
     String xstring=String.valueOf(x); 
     String ystring=String.valueOf(y); 
     solution=solution+xstring+","+ystring+" "; 
     print (x); 
     print(","); 
     print(y); 
     check[x][y]=counter+1; 
     if (move(x+2,y+1,m+1) || move(x+2,y-1,m+1) 
      || move(x-2,y+1,m+1) || move(x-2,y-1,m+1) 
      || move(x+1,y+1,m+1) || move(x+1,y-1,m+1) 
      || move(x-1,y+1,m+1) || move(x-1,y-1,m+1)){ 
      print (x); 
      print(","); 
      print(y); 
      //check[x][y]=1; 
      return true; 

      } 


    return false; 


} 
} 


public void draw(){ 
counter=counter+1; 
    background(0,128,128); 
    image(img,0,0,480,320); 
    player.play(); 
    textarea2.setText(solution); 


    String txt1 = textfield1.getText(); 
    x = Integer.parseInt(txt1); 

    String txt2 = textfield2.getText(); 
    y= Integer.parseInt(txt2); 
    print(solution); 
    if(x>=0 && y>=0) 
    { 
    b=move(x,y,0); 


    if(b==false) 
    { 
     textarea1.setText("Solution is not possible,enter other coordinates"); 
    } 
    if(b==true) 
    { 
     textarea1.setText("Congratulations solution is possible"); 
    } 
    } 
    if(count%8==0) 
    { 
    delay(1000); 
    println(counter); 

    } 

} 
void keyPressed() 
{ 
    if (key==13) 
    { 
    solution=""; 
    print(solution); 
    textarea2.setText(solution); 
    String txt1 = textfield1.getText(); 
    x = Integer.parseInt(txt1); 

    String txt2 = textfield2.getText(); 
    y= Integer.parseInt(txt2); 
    } 
    if(x>=0 && y>=0) 
    { 
    b=move(x,y,0); 


    if(b==false) 
    { 
     textarea1.setText("Solution is not possible,enter other coordinates"); 
    } 
    if(b==true) 
    { 
     textarea1.setText("Congratulations solution is possible"); 
    } 
    } 
} 

// Use this method to add additional statements 
// to customise the GUI controls 
public void customGUI(){ 

} 

这是事件处理程序文件

/* ========================================================= 
* ====     WARNING      === 
* ========================================================= 
* The code in this tab has been generated from the GUI form 
* designer and care should be taken when editing this file. 
* Only add/edit code inside the event handlers i.e. only 
* use lines between the matching comment tags. e.g. 

void myBtnEvents(GButton button) { //_CODE_:button1:12356: 
    // It is safe to enter your event code here 
} //_CODE_:button1:12356: 

* Do not rename this tab! 
* ========================================================= 
*/ 

public void tf1(GTextField source, GEvent event) { //_CODE_:textfield1:418637: 
    println("textfield1 - GTextField >> GEvent." + event + " @ " + millis()); 
} //_CODE_:textfield1:418637: 

public void tf2(GTextField source, GEvent event) { //_CODE_:textfield2:859413: 
    println("textfield2 - GTextField >> GEvent." + event + " @ " + millis()); 
} //_CODE_:textfield2:859413: 

public void ta1(GTextArea source, GEvent event) { //_CODE_:textarea1:252891: 
    println("textarea1 - GTextArea >> GEvent." + event + " @ " + millis()); 
} //_CODE_:textarea1:252891: 

public void ta2(GTextArea source, GEvent event) { //_CODE_:textarea2:483845: 
    println("textarea2 - GTextArea >> GEvent." + event + " @ " + millis()); 
} //_CODE_:textarea2:483845: 

public void slider1_change1(GSlider source, GEvent event) { //_CODE_:slider1:280049: 
    println("slider1 - GSlider >> GEvent." + event + " @ " + millis()); 
} //_CODE_:slider1:280049: 

public void slider2_change1(GSlider source, GEvent event) { //_CODE_:slider2:362722: 
    println("slider2 - GSlider >> GEvent." + event + " @ " + millis()); 
} //_CODE_:slider2:362722: 



// Create all the GUI controls. 
// autogenerated do not edit 
public void createGUI(){ 
    G4P.messagesEnabled(false); 
    G4P.setGlobalColorScheme(GCScheme.BLUE_SCHEME); 
    G4P.setCursor(ARROW); 
    if(frame != null) 
    frame.setTitle("Sketch Window"); 
    textfield1 = new GTextField(this, 210, 32, 160, 30, G4P.SCROLLBARS_NONE); 
    textfield1.setText("1"); 
    textfield1.setPromptText("Enter x-Cordinate"); 
    textfield1.setOpaque(true); 
    textfield1.addEventHandler(this, "tf1"); 
    textfield2 = new GTextField(this, 204, 96, 160, 30, G4P.SCROLLBARS_NONE); 
    textfield2.setText("1"); 
    textfield2.setPromptText("Enter y Cordinate"); 
    textfield2.setLocalColorScheme(GCScheme.PURPLE_SCHEME); 
    textfield2.setOpaque(true); 
    textfield2.addEventHandler(this, "tf2"); 
    textarea1 = new GTextArea(this, 53, 196, 160, 80, G4P.SCROLLBARS_NONE); 
    textarea1.setLocalColorScheme(GCScheme.GREEN_SCHEME); 
    textarea1.setOpaque(true); 
    textarea1.addEventHandler(this, "ta1"); 
    textarea2 = new GTextArea(this, 288, 192, 160, 80, G4P.SCROLLBARS_NONE); 
    textarea2.setLocalColorScheme(GCScheme.YELLOW_SCHEME); 
    textarea2.setOpaque(true); 
    textarea2.addEventHandler(this, "ta2"); 
    slider1 = new GSlider(this, 96, 276, 264, 40, 10.0); 
    slider1.setLimits(0.5, 0.0, 1.0); 
    slider1.setNumberFormat(G4P.DECIMAL, 2); 
    slider1.setOpaque(false); 
    slider1.addEventHandler(this, "slider1_change1"); 
    slider2 = new GSlider(this, 348, 240, 100, 36, 10.0); 
    slider2.setLimits(0.5, 0.0, 1.0); 
    slider2.setNumberFormat(G4P.DECIMAL, 2); 
    slider2.setOpaque(false); 
    slider2.addEventHandler(this, "slider2_change1"); 
} 

// Variable declarations 
// autogenerated do not edit 
GTextField textfield1; 
GTextField textfield2; 
GTextArea textarea1; 
GTextArea textarea2; 
GSlider slider1; 
GSlider slider2; 
+1

您可能希望编辑您的帖子以仅包含技术问题。关于截止日期的那一段很长的段落,并且请求人们阅读你的问题,这使得阅读你的问题变得更加困难。 – 2014-12-04 14:32:46

+0

kevin,我已经做了更新 – 2014-12-04 15:45:22

回答

2

有一些问题与上面的结构。 你在draw()方法里做递归move()方法。但是在处理中draw()被每秒多次调用动画线程

对于这种情况常见德兴是:

  • 你应该有变量保持应用程序的状态(逻辑状态)
  • draw()方法绘制什么只在状态取决于
  • 状态可能通过动画线程或任何其他线程修改

我建议改变你的代码一点点:

首先 - 状态变量:

// 1 - display status, wait to enter values 
// 2 - check if x and y are correct 
// 3 - solve problem 
int state=1; 
boolean solutionExists=false; 

public void setup() { 
... 
} 

下一个draw()方法:

void draw() { 

    counter=counter+1; 
    background(0,128,128); 

    String coords = "(" + x + "," + y + ")"; 

    if (state == 1) { 
    if(solutionExists) { 
     textarea1.setText("Congratulations solution is possible " + coords);  
    } else { 
     textarea1.setText("Solution is not possible,enter other coordinates " +coords); 
    } 

    return; 
    } 

    if (state == 2) { 
    readXY(); 
    return; 
    } 

    if (state == 3) { 
    println("find solution for: " + coords); 
    solutionExists = move(x,y,0); 
    state = 1; 
    return; 
    } 

} 

public void readXY() { 
    try { 
    x = Integer.parseInt(textfield1.getText().trim()); 
    y = Integer.parseInt(textfield2.getText().trim()); 
    state = 3; 
    } catch(Exception e) { 
    state = 1; 
    } 

} 

最后文本框的处理程序:

public void tf1(GTextField source, GEvent event) { 
    if (event.getType().equals("LOST_FOCUS")) { 
    state=2; 
    } 
} 

public void tf2(GTextField source, GEvent event) { 
    if (event.getType().equals("LOST_FOCUS")) { 
    state=2; 
    } 
} 

正如你所见:

  • 如果state==1 - 拉伸()仅更新消息
  • 如果state==2 - 拉伸()检查,如果x和y是有效的,如果有效 - >改变状态至3
  • 如果state==3 - 拉伸()执行递归算法中,更新solutionExists变量,改变状态到1周

时间不限当你textfield1的或文本字段2松散焦点,它改变状态,以2

  • 平局()被驱动只能由应用程序状态。
  • 应用程序状态被其他事件修改。

为了获得最佳效果,递归算法应该在另一个线程中执行,而不是在动画线程中执行。

一个晴朗的注意:当您编辑文本框它可能包含字符串,如""(空)或" 3"(前导空格)或" 3 "等 - 这样的文本不能用的Integer.parseInt解析 - 你需要修剪这样的文本,并确保NumberFormatException不被抛出 - 参见readXY()方法。

+0

谢谢@przemek hertel,你的修改保存了我的生活,只有一件事情,解决方案字符串没有得到更新,因为在解决方案中只有第一组坐标得到显示可能是如果你能帮助我,谢谢,否则! – 2014-12-04 17:33:21