我的游戏是2D RTS,我想知道是否有人知道Unity的优秀教程,或者如果有人熟悉它的语法可以告诉我我可以做错什么。Unity游戏引擎教程?
所以,我有我的相机对象和我的播放器对象,都标记。玩家对象只有一个精灵,并被设置为刚体。该脚本去如下:
using UnityEngine;
using System.Collections;
public class AIsciript : MonoBehaviour
{
private bool thisIsPlayer = true;
private GameObject objPlayer;
private GameObject objCamera;
//input variables (variables used to process and handle input)
private Vector3 inputRotation;
private Vector3 inputMovement;
//identity variables (variables specific to the game object)
public float moveSpeed = 100f;
// calculation variables (variables used for calculation)
private Vector3 tempVector;
private Vector3 tempVector2;
// Use this for initialization
void Start()
{
objPlayer = (GameObject)GameObject.FindWithTag("Player");
objCamera = (GameObject)GameObject.FindWithTag("MainCamera");
if (gameObject.tag == "Player")
{
thisIsPlayer = true;
}
}
// Update is called once per frame
void Update()
{
FindInput();
ProcessMovement();
if (thisIsPlayer == true)
{
HandleCamera();
}
}
void FindInput()
{
if (thisIsPlayer == true)
{
FindPlayerInput();
}
else
{
FindAIInput();
}
}
void FindPlayerInput()
{
//find vector to move
inputMovement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
//find vector to the mouse
tempVector2 = new Vector3(Screen.width * 0.5f, 0, Screen.height * 0.5f);
// the position of the middle of the screen
tempVector = Input.mousePosition;
// find the position of the mouse on screen
tempVector.z = tempVector.y;
tempVector.y = 0;
Debug.Log(tempVector);
inputRotation = tempVector - tempVector2;
}
void FindAIInput()
{
}
void ProcessMovement()
{
rigidbody.AddForce(inputMovement.normalized * moveSpeed * Time.deltaTime);
objPlayer.transform.rotation = Quaternion.LookRotation(inputRotation);
objPlayer.transform.eulerAngles = new Vector3(0, transform.eulerAngles.y + 180, 0);
objPlayer.transform.position = new Vector3(transform.position.x, 0, transform.position.z);
}
void HandleCamera()
{
objCamera.transform.position = new Vector3(transform.position.x, 15, transform.position.z);
objCamera.transform.eulerAngles = new Vector3(90, 0, 0);
}
}
我只是想我会张贴代码以防万一,但我想这可能不是问题,因为我试图迫使它在Start()
移动和什么都没有发生。
哦,和Unity论坛(http://forum.unity3d.com/)有一个脚本部分可能会得到比StackOverflow更快的Unity问题响应。 – Calvin 2011-03-02 05:18:41