2013-06-22 104 views
-1

几个月前,我已经开始在cocos2d iphone上开发了。现在我即将完成自己的比赛,并坚持一个位置。我知道这是编码问题。跳转到Cocos2d游戏主屏幕iphone

首先我想解释一下主屏幕。当游戏开始时,有一些动画需要大约7秒钟,然后我的播放按钮出现。然后我点击并开始游戏。

现在我想要实现一个按钮,当我点击那个按钮时,场景将是过境,然后直接我可以看到我的主菜单没有动画。

所以基本上我不想让用户先等待动画完成。我希望他们直接玩游戏。

任何指导方针或暗​​示将不胜感激。

回答

0

我在演示代码中实现了三个不同的按钮。每个按钮都会进入同一班级的场景,但每次按钮都会显示不同的scenerio作为点击par按钮。

这是一个HelloWorldLayer.h

#import "cocos2d.h" 

@interface HelloWorldLayer : CCLayer 
{ 
} 

// returns a CCScene that contains the HelloWorldLayer as the only child 
+(CCScene *) scene:(int)level; 
+(id)nodeWithGameLevel:(int)level; 
-(id) initWithGameLevel:(int)level; 
@end 

HelloWorldLayer.m

@implementation HelloWorldLayer 
+(CCScene *) scene:(int)whichLevel 
{ 
    // 'scene' is an autorelease object. 
    CCScene *scene = [CCScene node]; 

    // 'layer' is an autorelease object. 
    HelloWorldLayer *layer = [HelloWorldLayer nodeWithGameLevel:whichLevel]; 
    // add layer as a child to scene 
    [scene addChild: layer]; 

    // return the scene 
    return scene; 
} 
-(id) initWithGameLevel:(int)level 
{ 
    if((self=[super init])) { 
     printf("level:%d",level); 
     if (level == 1) { 
      //Code for scene with full animation. 
     }else if(level == 2){ 
      //code for scene without animation. 
     }else if(level == 3){ 
      // any other scene which you want. 
     } 
     CCMenuItemImage *item1 = [CCMenuItemImage itemWithNormalImage:@"Icon-72.png" selectedImage:@"Icon-72.png" target:self selector:@selector(goToMainMenu)]; 
     CCMenuItemImage *item2 = [CCMenuItemImage itemWithNormalImage:@"Icon-72.png" selectedImage:@"Icon-72.png" target:self selector:@selector(goToRestartMenu)]; 
     CCMenuItemImage *item3 = [CCMenuItemImage itemWithNormalImage:@"Icon-72.png" selectedImage:@"Icon-72.png" target:self selector:@selector(goToMainPage)]; 
     CCMenu *menu = [CCMenu menuWithItems:item1,item2,item3, nil]; 
     [self addChild:menu]; 
     [menu alignItemsVertically]; 
    } 
    return self; 
} 

+(id)nodeWithGameLevel:(int)level{ 
    return [[[self alloc] initWithGameLevel:level] autorelease]; 
} 
-(void)goToMainMenu{ 
    [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene:1] withColor:ccWHITE]]; 
} 
-(void)goToRestartMenu{ 
    [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene:2] withColor:ccWHITE]]; 
} 
-(void)goToMainPage{ 
    [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene:3] withColor:ccWHITE]]; 
}