2013-09-29 131 views
2

我是cocos2d-x中的新手,我试图用里面的颜色绘制圆圈。 我在网上搜索,我发现了一些代码。我尝试了下面的代码,但它只绘制带有颜色边框的圆。我的cocos2d-x版本是2.1.5,我正在使用它的android。 我也尝试改变使用此方法的边框宽度:glLineWidth(2);但在我的cocos2d-x中找不到此方法。如何在圆圈中添加颜色以及如何更改圆圈边框的宽度。如何用cocos2d-x中的颜色​​绘制圆圈填充?

cocos2d::ccDrawColor4B(0, 255, 255, 255); 
cocos2d::ccDrawColor4F(0, 255, 255, 255); 
cocos2d::ccDrawCircle(ccp(100/2, 100/2), 50, CC_DEGREES_TO_RADIANS(90), 50, false); 

回答

0

不知道从哪个cocos2d-x版本,但你应该有绘制固体circles.-

void drawSolidCircle(const Point& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY); 

的具体方法,看一下夜间CCDrawingPrimitives.cpp类。

+0

谢谢你答,但这方法在3.0alpha0-pre –

+0

那么,你可以尝试并复制该方法。主要区别应该是用'GL_TRIANGLE_FAN'而不是'GL_LINE_STRIP'调用'glDrawArrays' – ssantos

2

CCDrawNode类中,您可以绘制圆形,线条和多边形。

void drawDot(const CCPoint & pos,float radius, const ccColor4F & color) 

的位置画一个圆填充,具有给定半径和颜色

1

就在CCDrawingPrimitives添加一个新方法。这是相同的ccDrawCircle除了glDrawArrays使用的GL_TRIANGLE_FAN代替GL_LINE_STRIP

在标题中加上:

void CC_DLL ccDrawSolidCircle(const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter); 

在.cpp文件,添加:

void ccDrawSolidCircle(const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter) 
{ 
lazy_init(); 

float scaleX = 1; 
float scaleY = 1; 

int additionalSegment = 1; 
if (drawLineToCenter) 
    additionalSegment++; 

const float coef = 2.0f * (float)M_PI/segments; 

GLfloat *vertices = (GLfloat*)calloc(sizeof(GLfloat)*2*(segments+2), 1); 
if(! vertices) 
    return; 

for(unsigned int i = 0;i <= segments; i++) { 
    float rads = i*coef; 
    GLfloat j = radius * cosf(rads + angle) * scaleX + center.x; 
    GLfloat k = radius * sinf(rads + angle) * scaleY + center.y; 

    vertices[i*2] = j; 
    vertices[i*2+1] = k; 
} 
vertices[(segments+1)*2] = center.x; 
vertices[(segments+1)*2+1] = center.y; 

s_pShader->use(); 
s_pShader->setUniformsForBuiltins(); 
s_pShader->setUniformLocationWith4fv(s_nColorLocation, (GLfloat*) &s_tColor.r, 1); 

ccGLEnableVertexAttribs(kCCVertexAttribFlag_Position); 

#ifdef EMSCRIPTEN 
setGLBufferData(vertices, sizeof(GLfloat)*2*(segments+2)); 
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0); 
#else 
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices); 
#endif // EMSCRIPTEN 
glDrawArrays(GL_TRIANGLE_FAN, 0, (GLsizei) segments+additionalSegment); 

free(vertices); 

CC_INCREMENT_GL_DRAWS(1); 
}