我正在尝试计算Pi,但是当使用多个线程时,我真正想实现的是效率。该算法很简单:我在单位正方形中随机生成点,然后计算它们中有多少个正方形内的圆。 (更多这里:http://math.fullerton.edu/mathews/n2003/montecarlopimod.html) 我的想法是水平拆分方块,并为它的每个部分运行不同的线程。但是不是加快速度,我得到的只是一个延迟。任何想法为什么?下面是代码:如何加快使用多线程的计算?
public class TaskManager {
public static void main(String[] args) {
int threadsCount = 3;
int size = 10000000;
boolean isQuiet = false;
PiCalculator pi = new PiCalculator(size);
Thread tr[] = new Thread[threadsCount];
long time = -System.currentTimeMillis();
int i;
double s = 1.0/threadsCount;
int p = size/threadsCount;
for(i = 0; i < threadsCount; i++) {
PiRunnable r = new PiRunnable(pi, s*i, s*(1.0+i), p, isQuiet);
tr[i] = new Thread(r);
}
for(i = 0; i < threadsCount; i++) {
tr[i].start();
}
for(i = 0; i < threadsCount; i++) {
try {
tr[i].join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
double myPi = 4.0*pi.getPointsInCircle()/pi.getPointsInSquare();
System.out.println(myPi + " time = " + (System.currentTimeMillis()+time));
}
}
public class PiRunnable implements Runnable {
PiCalculator pi;
private double minX;
private double maxX;
private int pointsToSpread;
public PiRunnable(PiCalculator pi, double minX, double maxX, int pointsToSpread, boolean isQuiet) {
super();
this.pi = pi;
this.minX = minX;
this.maxX = maxX;
this.pointsToSpread = pointsToSpread;
}
@Override
public void run() {
int n = countPointsInAreaInCircle(minX, maxX, pointsToSpread);
pi.addToPointsInCircle(n);
}
public int countPointsInAreaInCircle (double minX, double maxX, int pointsCount) {
double x;
double y;
int inCircle = 0;
for (int i = 0; i < pointsCount; i++) {
x = Math.random() * (maxX - minX) + minX;
y = Math.random();
if (x*x + y*y <= 1) {
inCircle++;
}
}
return inCircle;
}
}
public class PiCalculator {
private int pointsInSquare;
private int pointsInCircle;
public PiCalculator(int pointsInSquare) {
super();
this.pointsInSquare = pointsInSquare;
}
public synchronized void addToPointsInCircle (int pointsCount) {
this.pointsInCircle += pointsCount;
}
public synchronized int getPointsInCircle() {
return this.pointsInCircle;
}
public synchronized void setPointsInSquare (int pointsInSquare) {
this.pointsInSquare = pointsInSquare;
}
public synchronized int getPointsInSquare() {
return this.pointsInSquare;
}
}
的一些结果: - 对于3个线程: “3.1424696时间= 2803” - 用于1线: “3.1416192时间= 2337”
您是否在多核系统上运行? – ribram 2011-06-07 19:35:59
我在intel core 2上运行。 – 2011-06-07 19:40:45
他在加入之前就开始了他们,所以这很好。如果你只有2个内核,那么使用2个以上的线程是没有用的。由于上下文切换的开销,您的应用程序纯粹受CPU限制,因此比内核多的线程会减慢速度。 – ribram 2011-06-07 19:54:42