是的,你应该只手动调度的MouseEvent.CLICK事件到您的阶段:
var yourX:Number = 40; //Whatever you want
var yourY:Number = 40; //Whatever you want
//Make sure you have a link to the stage (usually after Event.ADDED_TO_STAGE event occured)
stage.dispatchEvent(new MouseEvent(
MouseEvent.CLICK,
true,
false,
yourX,
yourY);
如果您需要一定的DisplayObject涉及到这个的MouseEvent,你应该通过一个附加参数的MouseEvent构造:
var yourX:Number = 40; //Whatever you want
var yourY:Number = 40; //Whatever you want
//Make sure you have a link to the stage (usually after Event.ADDED_TO_STAGE event occured)
stage.dispatchEvent(new MouseEvent(
MouseEvent.CLICK,
true,
false,
yourX,
yourY,
linkToYourRelatedDisplayObject);
== == UPDATE
我们我已经做到了。有点“黑客”,就在这里。 您的YouTube播放器包含一个safeLoader对象,其中包含一个videoApplication,其中包含一个LargePlayerButton。这个LargePlayerButton有一个MouseEvent.CLICK事件监听器,所以我们需要将事件分派给这个按钮,而不是将它分派到舞台上。 下面是与autoClick模拟的完整代码:
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.DisplayObjectContainer;
// The player SWF file on www.youtube.com needs to communicate with your host
// SWF file. Your code must call Security.allowDomain() to allow this
// communication.
Security.allowDomain("www.youtube.com");
// This will hold the API player instance once it is initialized.
var player:Object;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));
function onLoaderInit(event:Event):void {
addChild(loader);
loader.content.addEventListener("onReady", onPlayerReady);
}
function autoClick():void
{
//=========================
//Some nested children, we need to dig through a bit to get to the LargePlayButton
var safeLoader:DisplayObjectContainer = (loader.content as DisplayObjectContainer).getChildAt(0) as DisplayObjectContainer;
var videoApplication:DisplayObjectContainer = safeLoader.getChildAt(0) as DisplayObjectContainer;
var largePlayBtn:DisplayObjectContainer = videoApplication.getChildAt(6) as DisplayObjectContainer;
//=========================
//And finally dispatching our event to this button. It will think that a person has clicked it
largePlayBtn.dispatchEvent(new MouseEvent(MouseEvent.CLICK,
true,
true,
stage.stageWidth/2,
stage.stageHeight/2));
}
function onPlayerReady(event:Event):void {
// Event.data contains the event parameter, which is the Player API ID
trace("player ready:", Object(event).data);
// Once this event has been dispatched by the player, we can use
// cueVideoById, loadVideoById, cueVideoByUrl and loadVideoByUrl
// to load a particular YouTube video.
player = loader.content;
// Set appropriate player dimensions for your application
player.setSize(300, 250);
player.cueVideoById("AfTCtRDsWVw",0);
//====================================================
//As long as player is loaded we can call our function
autoClick();
}
这是一个很好的锻炼,欢呼:)
你究竟需要做什么?请描述更多 – Cherniv
我刚刚在上面的问题中添加了整个代码。谢谢! – emotheraphy