感谢您阅读并提前抱歉我的英文不好。TCP网络摄像头在Java流媒体
我正在使用OpenCV进行网络摄像头流式处理。 我的最终目标是制作一个类似Skype的应用程序。 所以我正在尝试基本的1:1 TCP模型。
关于TCP 1:1型号,
连接后,客户端发送其实时Webcam帧和服务器接收并显示在其jpanel上。
到目前为止我没有收到图片并在jpanel上显示。
我试图接收连续的帧。
起初,问题在于服务器端的套接字好像等待客户端的输入完成,即从不停止,因为实时帧不断发送。
所以我发送每一帧的大小之前发送帧逃脱不可阻挡的等待。
但它运作不好。客户端不断发送帧,但服务器收不到。
例如,如果客户端发送围绕25K字节大小的帧,该服务器只接收每一个读甚至缓冲区大小为1〜3个字节是512
ClientThread.java
package client;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import javax.imageio.ImageIO;
import video.VideoCap;
public class ClientThread extends Thread
{
String serverIp;
int serverPort;
Socket socket;
VideoCap videoCap;
public ClientThread(Socket socket, String serverIp, int serverPort, VideoCap videoCap)
{
this.socket = socket;
this.serverIp = serverIp;
this.serverPort = serverPort;
this.videoCap = videoCap;
}
public void run()
{
while (ClientUI.calling)
{
try
{
InputStream in = socket.getInputStream();
DataInputStream dis = new DataInputStream(in);
OutputStream out = socket.getOutputStream();
DataOutputStream dos = new DataOutputStream(out);
// receive
int bufSize = dis.readInt();
while (ClientUI.calling)
{
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write(videoCap.getOneFrame(), "jpg", baos);
InputStream inputImage = new ByteArrayInputStream(baos.toByteArray());
// frame size
dos.writeInt(baos.size());
out(inputImage, baos, bufSize);
Thread.sleep(5000);
}
}
catch (IOException | InterruptedException e)
{
e.printStackTrace();
}
}
}
void out(InputStream in, OutputStream out, int bufSize)
{
long size = 0;
try
{
byte[] buf = new byte[bufSize];
int n;
while ((n = in.read(buf)) > 0)
{
out.write(buf, 0, n);
size += n;
System.out.println("size: " + size);
}
}
catch (IOException e)
{
e.printStackTrace();
}
finally
{
System.out.println(getClass().getName() + " :: out >>> sent size: " + size);
}
}
}
ServerThread.java
package server;
import java.awt.image.BufferedImage;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class ServerThread extends Thread
{
ServerSocket serverSocket;
Socket socket;
JPanel panel;
byte[] buf;
public ServerThread(ServerSocket serverSocket, JPanel panel, int bufSize)
{
this.serverSocket = serverSocket;
this.panel = panel;
buf = new byte[bufSize];
}
public void run()
{
try
{
System.out.println("waiting for client");
socket = serverSocket.accept();
System.out.println("client accepted");
InputStream in = socket.getInputStream();
DataInputStream dis = new DataInputStream(in);
OutputStream out = socket.getOutputStream();
DataOutputStream dos = new DataOutputStream(out);
dos.writeInt(buf.length);
while (ServerUI.calling)
{
int frameSize = dis.readInt();
ByteArrayOutputStream outImage = new ByteArrayOutputStream();
long size = 0;
int n;
while (frameSize >= size)
{
n = dis.read(buf);
if (n == -1)
break;
outImage.write(buf, 0, n);
size += n;
System.out.println(n);
}
InputStream inputImage = new ByteArrayInputStream(outImage.toByteArray());
BufferedImage bufferedImage = ImageIO.read(inputImage);
panel.getGraphics().drawImage(bufferedImage, 0, 0, null);
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
为什么服务器发送BUFSIZE到客户端? –
@SteveSmith我想如果缓冲区的大小是相同的,接收和发送数据量将是相同的。 – Bana