2009-08-04 158 views
1

因此,使用此链接: How do I draw a shadow under a UIView?带阴影的圆形UIView?

而这个链接: http://iphonedevelopment.blogspot.com/2008/11/creating-transparent-uiviews-rounded.html

我来到这个实现:

- (void)drawRect:(CGRect)rect { 

CGContextRef context = UIGraphicsGetCurrentContext(); 

CGContextSaveGState(context); 
CGContextSetShadow(context, CGSizeMake(-15.0f, 20.0f), 5.0f); 

CGContextSetLineWidth(context, strokeWidth); 
CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor); 
CGContextSetFillColorWithColor(context, self.rectColor.CGColor); 

CGRect rrect = self.bounds; 

CGFloat radius = cornerRadius; 
CGFloat width = CGRectGetWidth(rrect); 
CGFloat height = CGRectGetHeight(rrect); 


// Make sure corner radius isn't larger than half the shorter side 
if (radius > width/2.0) 
    radius = width/2.0; 
if (radius > height/2.0) 
    radius = height/2.0;  

CGFloat minx = CGRectGetMinX(rrect); 
CGFloat midx = CGRectGetMidX(rrect); 
CGFloat maxx = CGRectGetMaxX(rrect); 
CGFloat miny = CGRectGetMinY(rrect); 
CGFloat midy = CGRectGetMidY(rrect); 
CGFloat maxy = CGRectGetMaxY(rrect); 
CGContextMoveToPoint(context, minx, midy); 
CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); 
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); 
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); 
CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); 
CGContextClosePath(context); 
CGContextDrawPath(context, kCGPathFillStroke); 

CGContextRestoreGState(context); 

} 

但是它绘制时,影子被夹到的边界视图。我试过设置self.clipsToBounds = NO,但是这不会影响问题。

+0

这是一年后回答了一个不同的问题: http://stackoverflow.com/questions/3690972/why-maskstobounds-yes-prevents-calayer-shadow的窍门是有2个UIViews。 ..(一个用于阴影内的另一个圆角转弯) – 2012-05-29 12:54:31

回答

3

如何使用Quartz Core绘制阴影?喜欢的东西:

view.layer.shadowColor = [UIColor blackColor].CGColor; 
view.layer.shadowOffset = CGSizeMake(0, 0); 
view.layer.shadowRadius = 4; 
view.layer.shadowOpacity = 1; 
view.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:view.frame cornerRadius:11].CGPath; // make sure you set that for better performance