1
将矩阵应用到网格后,我打印其旋转参数。 重置网格旋转后,缩放和位置并重新应用相同的矩阵 - 旋转参数不等于先前的参数。Three.js:applyMatrix后的混沌网格旋转
var ctm1 = new THREE.Matrix4();
var ctm2 = new THREE.Matrix4();
ctm1.set(...............);
ctm2.set(...............);
function reset(mesh)
{
mesh.position.set(0,0,0);
mesh.scale.set(5,5,5);
mesh.rotation.set(0,0,0);
}
reset(myMesh);
myMesh.applyMatrix(ctm1);
console.log(myMesh.rotation.x);
reset(myMesh);
myMesh.applyMatrix(ctm2);
reset(myMesh);
myMesh.applyMatrix(ctm1);
console.log(myMesh.rotation.x); //Isn't equal to previous output !!!
three.js所r.58
您研究过'Object3D.applyMatrix()'的源代码吗? – WestLangley
不,看来我必须。 – Paul
@WestLangley:所以,你想说的是'm1'无法重置? – Paul