我已经在OpenGL中编写了一个3D环境,您可以向前/向后移动并环视(上/下左/右)然而,我无法解决您可以如何一步到右边。iPhone:在3D空间中移动(使用gluLookAt横向移动)
我使用gluLookAt和我前进的代码是
GLfloat v[] = {[self centerAtIndex:0] - [self eyeAtIndex:0],[self centerAtIndex:1] - [self eyeAtIndex:1], [self centerAtIndex:2] - [self eyeAtIndex:2]};
[self setEye:[self eyeAtIndex:0] + v[0] * SPEED_MOVE atIndex:0];
[self setEye:[self eyeAtIndex:2] + v[2] * SPEED_MOVE atIndex:2];
[self setCenter: [self centerAtIndex:0] + v[0] * SPEED_MOVE atIndex:0];
[self setCenter: [self centerAtIndex:2] + v[2] * SPEED_MOVE atIndex:2];
和
gluLookAt(eye[0], eye[1], eye[2],center[0], center[1], center[2], 0.0, 1, 0.0);
任何人有任何想法,以侧步或如何看到的例子吗?
解决方案
float up[3] = {0, 1, 0};
float forward[3] = { center[0] - eye[0],center[1] - eye[1],center[2] - eye[2] };
float left[3];
left[0] = forward[1] * up[2] - forward[2] * up[1];
left[1] = forward[2] * up[0] - forward[0] * up[2];
left[2] = forward[0] * up[1] - forward[1] * up[0];
// now translate your eye position
[self setEye:[self eyeAtIndex:0] - left[0] * SPEED_MOVE atIndex:0];
[self setEye:[self eyeAtIndex:2] - left[2] * SPEED_MOVE atIndex:2];
[self setCenter: [self centerAtIndex:0] - left[0] * SPEED_MOVE atIndex:0];
[self setCenter: [self centerAtIndex:2] - left[2] * SPEED_MOVE atIndex:2];
if (([self eyeAtIndex:2] >= MapSizeZ || [self eyeAtIndex:0] >= MapSizeX || [self eyeAtIndex:2] <= 1 || [self eyeAtIndex:0] <= 1) || [self checkCollisionWithPoint:CGPointMake([self eyeAtIndex:0] ,[self eyeAtIndex:2])]){
[self setEye:[self eyeAtIndex:0] + left[0] * SPEED_MOVE atIndex:0];
[self setEye:[self eyeAtIndex:2] + left[2] * SPEED_MOVE atIndex:2];
[self setCenter: [self centerAtIndex:0] + left[0] * SPEED_MOVE atIndex:0];
[self setCenter: [self centerAtIndex:2] + left[2] * SPEED_MOVE atIndex:2];
}
我发现用v [2]切换v [0],反之亦然做窍门 – Burf2000
我发现这不起作用 – Burf2000