我开始开发我的第一个Java项目,这是一种基本的角色扮演游戏。我想创建一个角色。抽象类的子类的Java构造函数
首先我要解释一些事情:
Game
类 - 获取字符类输入(如战斗机)。Character
- 拥有所有的字符数据。CharacterClass
- 抽象类,包含每个字符类的信息(如Fighter
)。Fighter
(和其他类)扩展了抽象类CharacterClass
,应设置所选字符类的初始统计信息(如Fighter
)。
我想要做的是选择Game
字符类(让我们假设我选择Fighter
),并通过displayStats
得到所有的统计数据。当角色选择一个班级时,Game
应该调用类似于:Chracter ch = new Character(name, scan)
,然后ch.displayCharacter
。
我的问题是Fighter
的构造函数并将此数据分配给Character
的构造函数。
public class Game {
public static void main(String[] args) {
System.out.println("Choose a character: ");
System.out.println("1. Fighter");
System.out.println("2. Rogue");
System.out.println("3. Mage");
System.out.println("4. Cleric");
Scanner sc = new Scanner(System.in);
int scan = sc.nextInt();
System.out.println("Character Class: " + CharacterUtil.getCharacterClass(scan));
System.out.println("Choose Name:");
Scanner nameIn = new Scanner(System.in);
String name = nameIn.next();
System.out.println("Name: " + name);
}
}
public class Character {
private String name;
private String characterClass;
private int level;
private int hp;
private int currentHp;
private long xp;
/*private int BAB; /*Base attack bonus*/
private int strength;
private int constitution;
private int dexterity;
private int intelligence;
private int wisdom;
private int charisma;
Character(String name, String chracterClass){
this.name = name;
this.characterClass = chracterClass;
level = ;
hp = ;
currentHp = hp;
xp = 0;
strength = ;
constitution = ;
dexterity = ;
intelligence = ;
wisdom = ;
charisma = ;
}
void displayCharacter(){
System.out.println("Name: " + name);
System.out.println("Level: " + level);
System.out.println("Class: " + characterClass);
System.out.println("HP: " + hp);
System.out.println("Attributes: ");
System.out.println("Strength: " + strength);
System.out.println("Constitution: " + constitution);
System.out.println("Dexterity: " + dexterity);
System.out.println("Intelligence: " + intelligence);
System.out.println("Wisdom: " + wisdom);
System.out.println("Charisma: " + strength);
System.out.println("XP: " + xp);
}
}
abstract class CharacterClass {
private int level;
private int hp;
private int strength;
private int constitution;
private int dexterity;
private int intelligence;
private int wisdom;
private int charisma;
CharacterClass(){
level = 1;
hp = 10;
strength = 10;
constitution = 10;
dexterity = 10;
intelligence = 10;
wisdom = 10;
charisma = 10;
}
class Fighter extends CharacterClass {
Fighter(){
super.level = 1;
super.hp = 10;
super.strength = 16;
super.constitution = 14;
super.dexterity = 14;
super.intelligence = 10;
super.wisdom= 10;
super.charisma = 10;
}
}
你能给我们提供关于这个问题的更多细节吗?我不明白你的意思是“我的问题是战士的构造函数,并将这些数据分配给角色的构造函数。” – RustyTheBoyRobot