我环顾四周,我不知道为什么它不断地启动一堆窗口。我还没有发现任何其他职位与我的确切问题,但如果有让我知道。我对java也很陌生,在看完一段视频后,我决定尝试用一些我自己的代码做一些简单的游戏,所以如果这样的话我的道歉可能会有点混乱。我的Java Swing应用程序不断启动相同的窗口
代码:
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class Game extends JFrame {
// Game Variables
Enemies newEnemy = new Enemies();
String enemy;
static int enemyHealth;
static int enemyAttackDamage;
static String imput = "";
public static void main(String[] args) {
new Game();
}
public Game() {
// System Variables
boolean running = true;
JTextField textField1;
JTextArea textArea1;
// GUI Variables
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(900, 600);
this.setLocationRelativeTo(null);
this.setResizable(false);
this.setTitle("Dungeon Drivers Alpha 0.2.3");
JPanel thePanel = new JPanel();
textArea1 = new JTextArea(33, 80);
textArea1.setText("Window launch was Successful.\n");
textArea1.setEditable(false);
textArea1.setLineWrap(true);
textArea1.setWrapStyleWord(true);
thePanel.add(textArea1);
JScrollPane scrollbar1 = new JScrollPane(textArea1,
JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,
JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
thePanel.add(scrollbar1);
textField1 = new JTextField("", 80);
textField1.setText("Enter Text...");
thePanel.add(textField1);
this.add(thePanel);
this.setVisible(true);
// System Objects
Random rand = new Random();
// Player Variables
int health = 100;
int attackDamage = 50;
int numHealthPotions = 5;
int healthPotionHealAmount = 30;
int healthPotionDropChance = 25; // Percentage
// GAME
textArea1.append("\tWelcome to the Dungeon!"); // THIS IS THE LAST
// MESSAGE SEEN THEN IT
// CONTINUES TO OPEN
// WINDOWS
newEnemy.getEnemy();
FIGHT: while (running) {
textArea1.append("\n\t-------------------------------------\n");
textArea1.append("\t# A " + enemy + " has appeared! #");
while (enemyHealth > 1) {
textArea1.append("\n\tHealth: " + health);
textArea1.append("\t" + enemy + "'s Health: " + enemyHealth);
textArea1.append("\n\tWhat would you like to do?");
textArea1.append("\t1. Attack!");
textArea1.append("\t2. Drink Health Potion!");
textArea1.append("\t3. Run!\n");
while (running) {
textField1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
imput = textField1.getText();
textField1.setText("");
}
});
if (imput.equals("1")) {
int damageDealt = rand.nextInt(attackDamage);
int damageTaken = rand.nextInt(enemyAttackDamage);
enemyHealth -= damageDealt;
health -= damageTaken;
if (enemyHealth < 1) {
textArea1.setText("");
}
textArea1.setText("");
textArea1.append(
"\t> You strike the " + enemy + " for " + damageDealt + " Damage.");
textArea1.append("\n\t> You recieve " + damageTaken + " in retaliation!");
if (health < 1) {
textArea1.append("You have no Health left so you ran away.");
break;
}
break;
} else if (imput.equals("2")) {
if (numHealthPotions > 0) {
health += healthPotionHealAmount;
numHealthPotions--;
textArea1.append("\t> You Drink a health potion for "
+ healthPotionHealAmount + "." + "\n\t> You now have " + health
+ " Health." + "\n\t> You have " + numHealthPotions
+ " Health Potions left.\n");
imput = "";
} else {
textArea1.append(
"\t> You have no Health Potions left! Kill enemies to get them.");
imput = "";
}
} else if (imput.equals("3")) {
textArea1.setText(null);
textArea1.append("\tYou run from the " + enemy + "!");
imput = "";
continue FIGHT;
}
imput = "";
}
imput = "";
}
}
}
}
另一个文件被命名为敌人,这里是代码:
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class Enemies {
public void getEnemy() {
Random rand = new Random();
String[] list = {"Skeleton", "Zombie"};
Game game = new Game();
String enemies = list[rand.nextInt(list.length)];
if(enemies.equals("Skeleton")) {
int maxHealth = 30;
int minHealth = 25;
Game.enemyHealth = ThreadLocalRandom.current().nextInt(minHealth, maxHealth + 1);
int maxAttackDamage = 15;
int minAttackDamage = 10;
Game.enemyAttackDamage = ThreadLocalRandom.current().nextInt(minAttackDamage, maxAttackDamage + 1);
game.enemy = enemies;
}
else if(enemies.equals("Zombie")) {
int maxHealth = 40;
int minHealth = 30;
Game.enemyHealth = ThreadLocalRandom.current().nextInt(minHealth, maxHealth + 1);
int maxAttackDamage = 20;
int minAttackDamage = 15;
Game.enemyAttackDamage = ThreadLocalRandom.current().nextInt(minAttackDamage, maxAttackDamage + 1);
game.enemy = enemies;
}
}
}
最终的文件称为项目和继承人代码:
public class Items {
static int healthPotion;
static int ironShard;
static int sharpWoodenSword;
static int averageWoodenSword;
static int dullWoodenSword;
}
您的代码没有显示您看到多个窗口启动的原因,但它确实显示了其他重大问题。首先,没有一个while循环应该存在,因为它们完全违背事件驱动的编码实践。你的第一份工作应该是彻底摆脱它们,而不是写你的代码来对事件做出反应。 –
如果你仍然需要窗口问题的帮助,那么你会想努力创建并发布一个有效的[mcve],一个** small **,实际上最小的,我们可以编译和运行的程序不变,没有外部依赖关系(如数据库或图像),并直接向我们展示您的问题。 –
感谢您的回复我将使用事件而不是while循环来重写代码。如果我有任何问题可以让任何人访问和使用,我还会再次确认。 –