2013-05-04 25 views

回答

0

检查:Translating mouse location to Object coordinates

当发现三角形射线相交,你可以收集该三角形顶点的三维坐标和UV的。您有足够的数据来计算交点的UV位置。

伪代码:

x0 = mouse.x; y0 = mouse.y; 
vec3 samplePoint = unproject(x0, y0); // returns (x, y, near-plane-z) coords 
ray.origin = camera.position; 
ray.direction = samplePoint - camera.position; 
var triangleComplexObj = check_for_intersections(scene, ray); // returns triangle, it's vertices and their UV and 3d coord and intersection coord 
calulateUV(triangleComplexObj , triangleComplexObj.intersectionPoint); 

这也许有点复杂的理解,但应该做的伎俩。希望这可以帮助。

+0

我已经做了这样的事情,但射线脚轮返回一个没有价值的数组。这是我的代码: var samplePoint = new THREE.Vector3(x0,y0,0); var raycast = new THREE.Raycaster(o.camera.position,samplePoint.sub(o.camera.position)); var raycast = new THREE.Raycaster(o.camera.position,samplePoint.sub(o.camera.position)); \t \t \t \t \t var c = raycast.intersectObject(o.mesh,false); console.log(c); – 2013-05-08 18:21:01

+1

我认为raycaster.intersectObject返回一个空数组的原因是因为相机在球体内 – 2013-05-08 18:48:28