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所以这里是我的视口类为我非常简单的光线跟踪器。三维视口到二维图像
public sealed class ViewPort
{
public readonly Rectangle3D Rectangle;
public readonly int Width;
public readonly int Height;
public Bitmap Image { get; private set; }
public ViewPort(Rectangle3D rec, int width, int height)
{
this.Rectangle = rec;
this.Width = width;
this.Height = height;
this.Image = new Bitmap(this.Width, this.Height);
}
public bool TryRecord(Ray ray)
{
Point3D cross;
if (this.Rectangle.Intersect(ray, out cross))
{
this.Image.SetPixel(cross...,ray.Light);
}
else
{
return false;
}
}
}
好吧,那么现在如何将三维点映射到二维图像?非常感谢帮助。谢谢。
你想有透视投影公式?或者你想遮蔽2D图像平面的像素? – phantasmagoria