我试图找遍各地的答案,但无济于事。 在调试模式下它工作得很好,但是当我把它在发行模式下,它给我的SDL project.exe在0x00DC1814这个我在发布模式下运行时出现“访问冲突读取位置”错误 - C++
未处理的异常:0000005:访问冲突读取位置00000000。
我有我的调试器和发布模式包括和库相同,甚至我的子系统是相同的。这里是我的代码,我有一点缩短
SDL_Surface *loadimage();
struct picture
{
int maxframe;
SDL_Surface *surface = NULL;
SDL_Rect rect;
std::string filepath;
};
SDL_Surface *background = NULL;
SDL_Surface *backbuffer = NULL;
SDL_Surface *holder = NULL;
std::vector<picture *> veck;
int main(int argc, char* argu[]){
background = SDL_LoadBMP("pics/bac.bmp");
if (background == NULL){
return false;
}
int height = background->h;
int width = background->w;
init_testprogram();
backbuffer = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE);
SDL_WM_SetCaption("Yamada's first window", NULL);
//this was here to test if i could format a surface more then once in
//the same format kept in just in case
holder = SDL_DisplayFormat(background);
background = SDL_DisplayFormat(holder);
SDL_FreeSurface(holder);
//this is where i get the error
veck[0]->surface = loadimage();
veck[0]->rect.w = veck[0]->surface->w;
veck[0]->rect.h = veck[0]->surface->h;
//if commented out this is where i get my second error
veck.push_back(new picture);
veck[1]->rect.x = 39;
veck[1]->rect.y = 49;
veck[1]->surface = veck[0]->surface;
veck[1]->rect.w = veck[0]->surface->w;
veck[1]->rect.h = veck[0]->surface->h;
veck[0]->rect.x = 500;
veck[0]->rect.y = 200;
//printing to screan
TTF_Font *font = NULL;
Mix_Chunk *sound = NULL;
picture *picture1;
//if commented out again this is where i get my third error in sound
sound = Mix_LoadWAV("sound/walking in grass.wav");
font = TTF_OpenFont("fonts/CaviarDreams.ttf", 100);
while (programisrunning()){
//do SDL stuff herre
}
SDL_Delay(3000);
SDL_Quit();
TTF_Quit();
Mix_CloseAudio();
int t;
std::cin >> t;
return 0;
}
/////定义
SDL_Surface *loadimage(){
veck.push_back(new picture);
SDL_Surface* rawimage = NULL;
SDL_Surface* processedimage = NULL;
veck[0]->filepath = "pics/walk 3.png";
rawimage = IMG_Load(veck[0]->filepath.c_str());
if (rawimage == NULL){
errorreport("image 'walk 3.png' failed to load\n");
return false;
}
processedimage = SDL_DisplayFormat(rawimage);
SDL_FreeSurface(rawimage);
if (processedimage == NULL){
errorreport("image 'walk 3.png' failed to process\n");
return false;
}
Uint32 colorkey = SDL_MapRGB(processedimage->format, 255, 255, 255);
SDL_SetColorKey(processedimage, SDL_SRCCOLORKEY, colorkey);
// EDIt
if (processedimage == NULL)
errorreport("ERRRORORROROOR BUT WHY\n");
return processedimage;
}
我知道它不是做事情的最佳途径,但这是我的测试项目在sdl中做东西。如果我注释洞veck [0]的东西,然后我得到相同的错误,但在veck.pushback()进一步下降,如果我注释掉所有vecks然后我得到声音的错误。如果有帮助的话,我正在使用visual studio 2013。我不明白我做错了什么。
我也切出的东西,我认为是没有意义在这里
你永远不会验证可以返回NULL指针的loadimage返回。 – dkackman
为什么在'loadimage()'中使用'veck'?在我看来,你只需要一个字符串... – vu1p3n0x
@dkackman如果我把“if(processedimage == NULL)”在loadimage()返回之前它是一样的 –