1
有下面的代码:STL地图实例
class GameTexture
{
private:
LPDIRECT3DTEXTURE9 texture;
unsigned char *alphaLayer;
UINT width, height;
GameTexture() {};
GameTexture(const GameTexture&) {}
public:
static GameTexture *CreateTexture(LPCTSTR pSrcFile, LPDIRECT3DDEVICE9 d3dDevice);
~GameTexture();
};
class TexturesPool
{
private:
map<string, GameTexture*> textures;
,并获得下一
1>c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(125): error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const std::string'
1> c:\program files\microsoft visual studio 10.0\vc\include\xtree(1885) : see declaration of 'std::operator <'
1> c:\program files\microsoft visual studio 10.0\vc\include\xfunctional(124) : while compiling class template member function 'bool std::less<_Ty>::operator()(const _Ty &,const _Ty &) const'
1> with
1> [
1> _Ty=std::string
1> ]
1> c:\program files\microsoft visual studio 10.0\vc\include\map(71) : see reference to class template instantiation 'std::less<_Ty>' being compiled
1> with
1> [
1> _Ty=std::string
1> ]
............
帖子总结/可能的问题来源>? –
它因为在地图中使用GameTexture *,如果用int替换一切顺利,但我需要用指向我的对象的地图 – Yola
您的代码被粘贴,是正确的。错误可能是由于_textures_变量的错误使用引起的,请查看编译器输出,粘贴错误旁边。 – rodrigo