我是序列化的新手,所以很可能我错过了一些明显的东西!如何序列化派生数据集的集合
我有一个名为ResultsCollection的类,它是一个四维数据结构 - 从DataSet类派生的对象的集合。每个修改的DataSet都包含从DataTable派生的对象的集合。的代码中的相关位是:
[Serializable]
public class ResultsCollection : CollectionBase, ISerializable
{
// indexer
public MyDataSet this[int index] { get { return (MyDataSet)List[index]; } }
}
[Serializable]
public class MyDataSet : DataSet, ISerializable
{
// member variable that *overrides* the Tables property of the standard DataSet class
public new TablesCollection Tables;
}
[Serializable]
public class TablesCollection : CollectionBase, ISerializable
{
// indexer
public MyDataTable this[int index] { get { return (MyDataTable)List[index]; } }
}
[Serializable]
public class MyDataTable : DataTable, ISerializable
{
...
}
我已经通过包括公共序列化构造函数和公共GetObjectData使用功能实现ISerializable接口,如下所示:
// ResultsCollection -- serialize all variables and also the inner list itself
public ResultsCollection(SerializationInfo info, StreamingContext ctxt) : base()
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
ArrayList innerList = (ArrayList)info.GetValue("List", typeof(ArrayList));
InnerList.AddRange(innerList);
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("_memberVariable", _memberVariable);
info.AddValue("List", InnerList);
}
// MyDataSet -- call standard base-class (DataSet) serialization functions in addition to serializing members
public MyDataSet(SerializationInfo info, StreamingContext ctxt) : base(info, ctxt)
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
Tables = (TablesCollection)info.GetValue("Tables", typeof(TablesCollection));
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
base.GetObjectData(info, ctxt);
info.AddValue("_memberVariable", _memberVariable);
info.AddValue("Tables", Tables);
}
// TablesCollection -- serialize all variables and also the inner list itself
public TablesCollection(SerializationInfo info, StreamingContext ctxt) : base()
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
ArrayList innerList = (ArrayList)info.GetValue("List", typeof(ArrayList));
InnerList.AddRange(innerList);
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("_memberVariable", _memberVariable);
info.AddValue("List", InnerList);
}
// MyDataTable -- call standard base-class (DataTable) serialization functions in addition to serializing members
public MyDataSet(SerializationInfo info, StreamingContext ctxt) : base(info, ctxt)
{
_memberVariable = (bool)info.GetValue("_memberVariable", typeof(bool));
}
public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
base.GetObjectData(info, ctxt);
info.AddValue("_memberVariable", _memberVariable);
}
我有一个单一的ResultsCollection对象我想存储在ViewState中,以便在下次回传时检索它(因此所有这些麻烦)。对于最初的请求,事情似乎有效:我在序列化函数中设置了断点,数据成员确实在序列化。但是,在反序列化时,成员变量被正确加载,但List对象充满空成员。当我尝试从ResultsCollection中的第一个MyDataSet对象中检索DataSetName属性时,我的代码崩溃了。
如果你是新的序列化,你可能要考虑http://code.google的.com/p/protobuf网/。我发现比[Serialization]属性更容易使用。 – Liron 2012-07-24 20:02:35
我觉得只使用''Serializable''要容易得多。您必须确保每个类与序列化类的关系都标有'[Serializable]'。 – 2012-07-24 20:26:25
个人而言,我更喜欢XML序列化为二进制。我发现使用起来更容易,并且能够在事后查看原始数据,让您知道是否有问题。话虽如此,我承认有时候会走错路。我仍然更喜欢= D – Nevyn 2012-07-24 20:28:44