我一直在玩一些多线程图像处理代码,读取图像并将其转换为灰度2种方式 - 依次,然后并行,所以我可以比较两者的区别。Java - 多线程在很长的时间很小的图像
我做的一件事是做一个绝对小图像,只有4 x 4px的一个纯色。顺序版本通常在大约20ms内运行,并且(4线程)并行版本有时会这样做,但有时它似乎会“卡住”并花费很长时间,有时甚至长达1.5秒。这似乎不会发生(?)少于4个线程,所以我只是想知道是什么原因导致它减慢了这么多?我有一些想法,主要是可能是为很小的图像设置多个线程的开销不值得,但1.5秒是需要等待的很长时间,比任何线程创建时都要多高架。
这里是源代码:
PixelsManipulation.java(主类):
public final class PixelsManipulation{
private static Sequential sequentialGrayscaler = new Sequential();
public static void main(String[] args) throws FileNotFoundException, IOException, InterruptedException {
File file = new File("src/pixelsmanipulation/hiresimage.jpg");
FileInputStream fis = new FileInputStream(file);
BufferedImage image = ImageIO.read(fis); //reading the image file
int rows = 2; // 2 rows and 2 cols will split the image into quarters
int cols = 2;
int chunks = rows * cols; // 4 chunks, one for each quarter of the image
int chunkWidth = image.getWidth()/cols; // determines the chunk width and height
int chunkHeight = image.getHeight()/rows;
int count = 0;
BufferedImage imgs[] = new BufferedImage[chunks]; // Array to hold image chunks
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {
//Initialize the image array with image chunks
imgs[count] = new BufferedImage(chunkWidth, chunkHeight, image.getType());
// draws the image chunk
Graphics2D gr = imgs[count++].createGraphics(); // Actually create an image for us to use
gr.drawImage(image, 0, 0, chunkWidth, chunkHeight, chunkWidth * y, chunkHeight * x, chunkWidth * y + chunkWidth, chunkHeight * x + chunkHeight, null);
gr.dispose();
}
}
//writing mini images into image files
for (int i = 0; i < imgs.length; i++) {
ImageIO.write(imgs[i], "jpg", new File("img" + i + ".jpg"));
}
System.out.println("Mini images created");
// Start threads with their respective quarters (chunks) of the image to work on
// I have a quad-core machine, so I can only use 4 threads on my CPU
Parallel parallelGrayscaler = new Parallel("thread-1", imgs[0]);
Parallel parallelGrayscaler2 = new Parallel("thread-2", imgs[1]);
Parallel parallelGrayscaler3 = new Parallel("thread-3", imgs[2]);
Parallel parallelGrayscaler4 = new Parallel("thread-4", imgs[3]);
// Sequential:
long startTime = System.currentTimeMillis();
sequentialGrayscaler.ConvertToGrayscale(image);
long stopTime = System.currentTimeMillis();
long elapsedTime = stopTime - startTime;
System.out.println("Sequential code executed in " + elapsedTime + " ms.");
// Multithreaded (parallel):
startTime = System.currentTimeMillis();
parallelGrayscaler.start();
parallelGrayscaler2.start();
parallelGrayscaler3.start();
parallelGrayscaler4.start();
// Main waits for threads to finish so that the program doesn't "end" (i.e. stop measuring time) before the threads finish
parallelGrayscaler.join();
parallelGrayscaler2.join();
parallelGrayscaler3.join();
parallelGrayscaler4.join();
stopTime = System.currentTimeMillis();
elapsedTime = stopTime - startTime;
System.out.println("Multithreaded (parallel) code executed in " + elapsedTime + " ms.");
}
}
Parallel.java:
// Let each of the 4 threads work on a different quarter of the image
public class Parallel extends Thread{//implements Runnable{
private String threadName;
private BufferedImage myImage; // Calling it "my" image because each thread will have its own unique quarter of the image to work on
private int width, height; // Image params
Parallel(String name, BufferedImage image){
threadName = name;
System.out.println("Creating "+ threadName);
myImage = image;
width = myImage.getWidth();
height = myImage.getHeight();
}
public void run(){
System.out.println("Running " + threadName);
// Pixel by pixel (for our quarter of the image)
for (int j = 0; j < height; j++){
for (int i = 0; i < width; i++){
// Traversing the image and converting the RGB values (doing the same thing as the sequential code but on a smaller scale)
Color c = new Color(myImage.getRGB(i,j));
int red = (int)(c.getRed() * 0.299);
int green = (int)(c.getGreen() * 0.587);
int blue = (int)(c.getBlue() * 0.114);
Color newColor = new Color(red + green + blue, red + green + blue, red + green + blue);
myImage.setRGB(i,j,newColor.getRGB()); // Write the new value for that pixel
}
}
File output = new File("src/pixelsmanipulation/"+threadName+"grayscale.jpg"); // Put it in a "lower level" folder so we can see it in the project view
try {
ImageIO.write(newImage, "jpg", output);
} catch (IOException ex) {
Logger.getLogger(Parallel.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("Thread " + threadName + " exiting. ---");
}
}
编辑:这里是从执行的示例的日志:
Creating thread-1
Creating thread-2
Creating thread-3
Creating thread-4
Sequential code executed in 5 ms.
Running thread-2
Running thread-1
Running thread-3
Thread thread-1 exiting. ---
Thread thread-2 exiting. ---
Thread thread-3 exiting. ---
Running thread-4
Thread thread-4 exiting. ---
Multithreaded (parallel) code executed in 5 ms.
奇怪,我似乎无法复制延迟,我现在在不同的机器上,我原来的工作。以某种方式处理器的差异(都是四核)?我会尝试从原始机器获取日志。
编辑2:正如Gee Bee所说,这很可能是由于慢速度似乎只发生在HDD而不是SSD上的事实的组合,这是由于我正在写入文件线程,并且这通常在HDD上较慢。取出文件编写代码会使线程运行得更快,并且只需在SSD上运行即可(尽管我认为写入线程内的文件并非真正最佳,应该避免)。
尝试取出文件写入,看看它是如何影响你的结果。这很可能是每个线程花费最多的时间。另外,您可以添加更多的日志语句(带时间戳)来查看延迟的位置。 – pcarter
不幸的是,我似乎无法复制延迟,现在我在不同的机器上,比我最初。这可能是处理器之间的差异(都是四核)吗?我会尝试从原始机器获取日志。 – Touchdown