当我重写我的GamePanel类的paint方法,那么,当我尝试打开MazeGUI设计选项卡,我得到这个错误:的Java Swing - 显示java.lang.NullPointerException
Internal Error
WindowBuilder encountered unexpected internal error.
This could be caused by a WindowBuilder bug or by a misconfiguration issue, conflict, partial update, etc.
Stack trace:
java.lang.NullPointerException
at maze.gui.GamePanel.paint(GamePanel.java:25)
at javax.swing.JComponent.print(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.printChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.print(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.printChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
如果我删除在GamePanel.java上的paint override函数
g.drawImage(maze.wall, 400, 400, null);
MazeGUI的设计选项卡已经可以工作。很奇怪......
无论如何,如果我运行java应用程序,它会显示图像没有任何错误。
这里,我离开这两个类java文件: GamePanel.java:
package maze.gui;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class GamePanel extends JPanel {
private int comprimento_sprites;
private MazeGUI maze;
/**
* Create the panel.
*/
public GamePanel(MazeGUI m) {
comprimento_sprites = 40;
maze = m;
setFocusable(true);
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.drawImage(maze.wall, 400, 400, null);
}
}
MazeGUI.java:
package maze.gui;
import java.awt.EventQueue;
import java.awt.Image;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import maze.logic.Jogo;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class MazeGUI {
private JFrame frmMazeGame;
//IMAGES
public BufferedImage wall;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MazeGUI window = new MazeGUI();
window.frmMazeGame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public MazeGUI() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
//faz load das imagens do jogo
loadImages();
frmMazeGame = new JFrame();
frmMazeGame.setTitle("Maze Game");
frmMazeGame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GamePanel tabuleiro = new GamePanel(this);
frmMazeGame.getContentPane().add(tabuleiro);
}
private void loadImages(){
try {
wall = ImageIO.read(new File("images/bloco.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
}
啊,让我补充这个: - 我认为所有这个问题都与l有关MazeGUI的oadImages功能,但我认为我做的一切都好。已经失去了这么多小时试图解决这个问题。
- 请记住:没有错误,当我运行应用程序(它甚至可以显示在应用程序中的图像),但我得到上面,当我尝试打开设计选项卡中的错误:/
你能清理代码,只显示重要的部分,只是堆栈跟踪的第一部分?它变得非常混乱和复杂。 – Haedrian 2013-04-10 20:41:37
完成! :)我认为你现在可以更好地理解代码...... – 2013-04-10 20:45:23
运行程序时,设计选项卡和执行上下文的执行上下文是不同的。这意味着设计视图无法找到图像。也。不要重写paint,而是使用paintComponent,并确保你也调用了super.paintComponent。而不是将核心逻辑放在框架内,而是使用面板。这使得你的程序更加灵活 – MadProgrammer 2013-04-10 20:48:48