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我目前在设计任务的GUI时遇到问题。虽然该项目目前的功能有一段时间,我希望它显示用户必须等待播放器,所以我想gamePanel
不可见在第一个和waitingForPlayerPanel
显示“等待其他球员“。未显示Java Swing JPanel
由于某种原因不幸,由于某种原因waitingForPlayerPanel
未被显示,尽管在hideGamePanel
中设置为可见。如果有帮助,我目前正在Ubuntu 14.04上执行此项目。
这是我写的代码片段。
public class ClientGame extends JFrame implements ActionListener, Runnable {
private Socket server = null;
private BufferedReader in = null;
private PrintWriter out = null;
private static final Color[] playerColours = { Color.GREEN, Color.RED };
private JButton[][] myButtons = new JButton[3][3];
private JLabel waitingForPlayer = new JLabel("Waiting for other player");
private JPanel waitingForPlayerPanel = new JPanel();
private JPanel gamePanel = new JPanel();
ClientGame() {
try {
this.server = new Socket("127.0.0.1", 4444);
this.in = new BufferedReader(new InputStreamReader(this.server.getInputStream()));
this.out = new PrintWriter(this.server.getOutputStream(), true);
} catch (IOException e) {
JOptionPane.showMessageDialog(null, "Alert",
"Couldn't connect to the server.", JOptionPane.ERROR_MESSAGE);
System.exit(-1);
}
}
public void initUI() {
this.waitingForPlayerPanel.setLayout(new BorderLayout());
this.waitingForPlayerPanel.setBackground(Color.white);
this.waitingForPlayerPanel.add("Center", this.waitingForPlayer);
this.getContentPane().add(this.waitingForPlayerPanel);
this.gamePanel.setLayout(new GridLayout(3,3));
this.gamePanel.setSize(450,450);
this.gamePanel.setBackground(Color.white);
this.getContentPane().add(this.gamePanel);
for(int i=0;i<3;i++) {
for(int j=0;j<3;j++) {
this.myButtons[i][j] = new JButton();
this.myButtons[i][j].setPreferredSize(new Dimension(150, 150));
this.myButtons[i][j].addActionListener(this);
this.gamePanel.add(this.myButtons[i][j]);
}
}
this.hideGamePanel();
this.setVisible(true);
WindowListener l = new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
};
this.addWindowListener(l);
}
private void hideGamePanel() {
this.gamePanel.setVisible(false);
this.waitingForPlayerPanel.setVisible(true);
this.pack();
}
private void showGamePanel() {
this.gamePanel.setVisible(true);
this.waitingForPlayerPanel.setVisible(false);
this.pack();
}
// ...
}
嗯,我觉得我学习更多在这里比我可以指导,但你需要'this.'上?你不应该试试'super()'。 –
我看不到你在做什么,我应该在哪里使用'super()。'? – PurityLake
使用'CardLayout'在面板之间切换 –