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Okey我对编程相对比较陌生(只完成了一个学期的编程),我正在尝试创建我的Space Invaders游戏版本(http://www.aeonity.com/ab/游戏/街机经典/空间invaders.php)。我不想将它编程为applet,而是使用java中的StdDraw库来绘制所有内容。移动游戏对象
现在我已经画好了一切,但是我的“飞船/敌人”的动作有问题我已经想出了如何移动一个敌人,但不能让他们一下子全部移动。
我觉得我的创造敌人的功能并不是那么好,因为我必须自己写下每48个人的位置......我将让我的代码跟随,以便您可以看一看。 在此先感谢。
/** Draw Enemies*/
public class Enemy{
//yr and xr positions for rectangle
private double x1, y1, r1, w, h, xr, yr;
private double x2, y2, r2, x3, y3, r3;
public Enemy(double x, double y, double r, double width, double height, double xRec, double yRec,
double xSec, double ySec, double rSec, double xThird, double yThird, double rThird)
{x1 = x; y1 = y; r1 = r; w = width; h = height; xr = xRec; yr = yRec;
x2 = xSec; y2 = ySec; r2 = rSec; x3 = xThird; y3 = yThird; r3 = rThird;}
public void DRAW_ENEMY(){
StdDraw.setPenColor(StdDraw.PINK);
StdDraw.filledCircle(x1, y1, r1);
StdDraw.filledCircle(x2, y2, r2);
StdDraw.filledCircle(x3, y3, r3);
StdDraw.filledRectangle(xr, yr, w, h);
}
public void MOVE_ENEMY(Enemy e11, Enemy e12) {
double vx = 0.005;
while(true){
if(e11.x2 > e12.x2 || e11.x1 < 0.004) {
vx = -vx;
}
//Update position
e11.x1 = e11.x1 + vx;
e11.x2 = e11.x2 + vx;
e11.x3 = e11.x3 + vx;
e11.xr = e11.xr + vx;
// clear the background
StdDraw.setPenColor(StdDraw.BLACK);
StdDraw.filledRectangle(0.5, 0.67, 0.6,0.18);
// draw ball on the screen
StdDraw.setPenColor(StdDraw.PINK);
e11.DRAW_ENEMY();
// display and pause for 20 ms
StdDraw.show(80);
}
}
//Test client
public static void main(String[] args){
// create every object
Enemy e11 = new Enemy(0.10, 0.84, 0.01, 0.007, 0.022, 0.112, 0.82, 0.124, 0.84, 0.01, 0.112, 0.8, 0.009);
e11.DRAW_ENEMY();
Enemy e12 = new Enemy(0.17, 0.84, 0.01, 0.007, 0.022, 0.182, 0.82, 0.194, 0.84, 0.01, 0.182, 0.8, 0.009);
e12.DRAW_ENEMY();
Enemy e13 = new Enemy(0.24, 0.84, 0.01, 0.007, 0.022, 0.252, 0.82, 0.264, 0.84, 0.01, 0.252, 0.8, 0.009);
e13.DRAW_ENEMY();
Enemy e14 = new Enemy(0.31, 0.84, 0.01, 0.007, 0.022, 0.322, 0.82, 0.334, 0.84, 0.01, 0.322, 0.8, 0.009);
e14.DRAW_ENEMY();
Enemy e15 = new Enemy(0.38, 0.84, 0.01, 0.007, 0.022, 0.392, 0.82, 0.404, 0.84, 0.01, 0.392, 0.8, 0.009);
e15.DRAW_ENEMY();
Enemy e16 = new Enemy(0.45, 0.84, 0.01, 0.007, 0.022, 0.462, 0.82, 0.474, 0.84, 0.01, 0.462, 0.8, 0.009);
e16.DRAW_ENEMY();
Enemy e17 = new Enemy(0.52, 0.84, 0.01, 0.007, 0.022, 0.532, 0.82, 0.544, 0.84, 0.01, 0.532, 0.8, 0.009);
e17.DRAW_ENEMY();
Enemy e18 = new Enemy(0.59, 0.84, 0.01, 0.007, 0.022, 0.602, 0.82, 0.614, 0.84, 0.01, 0.602, 0.8, 0.009);
e18.DRAW_ENEMY();
Enemy e19 = new Enemy(0.66, 0.84, 0.01, 0.007, 0.022, 0.672, 0.82, 0.684, 0.84, 0.01, 0.672, 0.8, 0.009);
e19.DRAW_ENEMY();
Enemy e110 = new Enemy(0.73, 0.84, 0.01, 0.007, 0.022, 0.742, 0.82, 0.754, 0.84, 0.01, 0.742, 0.8, 0.009);
e110.DRAW_ENEMY();
Enemy e111 = new Enemy(0.80, 0.84, 0.01, 0.007, 0.022, 0.812, 0.82, 0.824, 0.84, 0.01, 0.812, 0.8, 0.009);
e111.DRAW_ENEMY();
Enemy e112 = new Enemy(0.87, 0.84, 0.01, 0.007, 0.022, 0.882, 0.82, 0.894, 0.84, 0.01, 0.882, 0.8, 0.009);
e112.DRAW_ENEMY();
Enemy e21 = new Enemy(0.10, 0.74, 0.01, 0.007, 0.022, 0.112, 0.72, 0.124, 0.74, 0.01, 0.112, 0.7, 0.009);
e21.DRAW_ENEMY();
Enemy e22 = new Enemy(0.17, 0.74, 0.01, 0.007, 0.022, 0.182, 0.72, 0.194, 0.74, 0.01, 0.182, 0.7, 0.009);
e22.DRAW_ENEMY();
Enemy e23 = new Enemy(0.24, 0.74, 0.01, 0.007, 0.022, 0.252, 0.72, 0.264, 0.74, 0.01, 0.252, 0.7, 0.009);
e23.DRAW_ENEMY();
Enemy e24 = new Enemy(0.31, 0.74, 0.01, 0.007, 0.022, 0.322, 0.72, 0.334, 0.74, 0.01, 0.322, 0.7, 0.009);
e24.DRAW_ENEMY();
Enemy e25 = new Enemy(0.38, 0.74, 0.01, 0.007, 0.022, 0.392, 0.72, 0.404, 0.74, 0.01, 0.392, 0.7, 0.009);
e25.DRAW_ENEMY();
Enemy e26 = new Enemy(0.45, 0.74, 0.01, 0.007, 0.022, 0.462, 0.72, 0.474, 0.74, 0.01, 0.462, 0.7, 0.009);
e26.DRAW_ENEMY();
Enemy e27 = new Enemy(0.52, 0.74, 0.01, 0.007, 0.022, 0.532, 0.72, 0.544, 0.74, 0.01, 0.532, 0.7, 0.009);
e27.DRAW_ENEMY();
Enemy e28 = new Enemy(0.59, 0.74, 0.01, 0.007, 0.022, 0.602, 0.72, 0.614, 0.74, 0.01, 0.602, 0.7, 0.009);
e28.DRAW_ENEMY();
Enemy e29 = new Enemy(0.66, 0.74, 0.01, 0.007, 0.022, 0.672, 0.72, 0.684, 0.74, 0.01, 0.672, 0.7, 0.009);
e29.DRAW_ENEMY();
Enemy e210 = new Enemy(0.73, 0.74, 0.01, 0.007, 0.022, 0.742, 0.72, 0.754, 0.74, 0.01, 0.742, 0.7, 0.009);
e210.DRAW_ENEMY();
Enemy e211 = new Enemy(0.80, 0.74, 0.01, 0.007, 0.022, 0.812, 0.72, 0.824, 0.74, 0.01, 0.812, 0.7, 0.009);
e211.DRAW_ENEMY();
Enemy e212 = new Enemy(0.87, 0.74, 0.01, 0.007, 0.022, 0.882, 0.72, 0.894, 0.74, 0.01, 0.882, 0.7, 0.009);
e212.DRAW_ENEMY();
Enemy e31 = new Enemy(0.10, 0.64, 0.01, 0.007, 0.022, 0.112, 0.62, 0.124, 0.64, 0.01, 0.112, 0.6, 0.009);
e31.DRAW_ENEMY();
Enemy e32 = new Enemy(0.17, 0.64, 0.01, 0.007, 0.022, 0.182, 0.62, 0.194, 0.64, 0.01, 0.182, 0.6, 0.009);
e32.DRAW_ENEMY();
Enemy e33 = new Enemy(0.24, 0.64, 0.01, 0.007, 0.022, 0.252, 0.62, 0.264, 0.64, 0.01, 0.252, 0.6, 0.009);
e33.DRAW_ENEMY();
Enemy e34 = new Enemy(0.31, 0.64, 0.01, 0.007, 0.022, 0.322, 0.62, 0.334, 0.64, 0.01, 0.322, 0.6, 0.009);
e34.DRAW_ENEMY();
Enemy e35 = new Enemy(0.38, 0.64, 0.01, 0.007, 0.022, 0.392, 0.62, 0.404, 0.64, 0.01, 0.392, 0.6, 0.009);
e35.DRAW_ENEMY();
Enemy e36 = new Enemy(0.45, 0.64, 0.01, 0.007, 0.022, 0.462, 0.62, 0.474, 0.64, 0.01, 0.462, 0.6, 0.009);
e36.DRAW_ENEMY();
Enemy e37 = new Enemy(0.52, 0.64, 0.01, 0.007, 0.022, 0.532, 0.62, 0.544, 0.64, 0.01, 0.532, 0.6, 0.009);
e37.DRAW_ENEMY();
Enemy e38 = new Enemy(0.59, 0.64, 0.01, 0.007, 0.022, 0.602, 0.62, 0.614, 0.64, 0.01, 0.602, 0.6, 0.009);
e38.DRAW_ENEMY();
Enemy e39 = new Enemy(0.66, 0.64, 0.01, 0.007, 0.022, 0.672, 0.62, 0.684, 0.64, 0.01, 0.672, 0.6, 0.009);
e39.DRAW_ENEMY();
Enemy e310 = new Enemy(0.73, 0.64, 0.01, 0.007, 0.022, 0.742, 0.62, 0.754, 0.64, 0.01, 0.742, 0.6, 0.009);
e310.DRAW_ENEMY();
Enemy e311 = new Enemy(0.80, 0.64, 0.01, 0.007, 0.022, 0.812, 0.62, 0.824, 0.64, 0.01, 0.812, 0.6, 0.009);
e311.DRAW_ENEMY();
Enemy e312 = new Enemy(0.87, 0.64, 0.01, 0.007, 0.022, 0.882, 0.62, 0.894, 0.64, 0.01, 0.882, 0.6, 0.009);
e312.DRAW_ENEMY();
Enemy e41 = new Enemy(0.10, 0.54, 0.01, 0.007, 0.022, 0.112, 0.52, 0.124, 0.54, 0.01, 0.112, 0.5, 0.009);
e41.DRAW_ENEMY();
Enemy e42 = new Enemy(0.17, 0.54, 0.01, 0.007, 0.022, 0.182, 0.52, 0.194, 0.54, 0.01, 0.182, 0.5, 0.009);
e42.DRAW_ENEMY();
Enemy e43 = new Enemy(0.24, 0.54, 0.01, 0.007, 0.022, 0.252, 0.52, 0.264, 0.54, 0.01, 0.252, 0.5, 0.009);
e43.DRAW_ENEMY();
Enemy e44 = new Enemy(0.31, 0.54, 0.01, 0.007, 0.022, 0.322, 0.52, 0.334, 0.54, 0.01, 0.322, 0.5, 0.009);
e44.DRAW_ENEMY();
Enemy e45 = new Enemy(0.38, 0.54, 0.01, 0.007, 0.022, 0.392, 0.52, 0.404, 0.54, 0.01, 0.392, 0.5, 0.009);
e45.DRAW_ENEMY();
Enemy e46 = new Enemy(0.45, 0.54, 0.01, 0.007, 0.022, 0.462, 0.52, 0.474, 0.54, 0.01, 0.462, 0.5, 0.009);
e46.DRAW_ENEMY();
Enemy e47 = new Enemy(0.52, 0.54, 0.01, 0.007, 0.022, 0.532, 0.52, 0.544, 0.54, 0.01, 0.532, 0.5, 0.009);
e47.DRAW_ENEMY();
Enemy e48 = new Enemy(0.59, 0.54, 0.01, 0.007, 0.022, 0.602, 0.52, 0.614, 0.54, 0.01, 0.602, 0.5, 0.009);
e48.DRAW_ENEMY();
Enemy e49 = new Enemy(0.66, 0.54, 0.01, 0.007, 0.022, 0.672, 0.52, 0.684, 0.54, 0.01, 0.672, 0.5, 0.009);
e49.DRAW_ENEMY();
Enemy e410 = new Enemy(0.73, 0.54, 0.01, 0.007, 0.022, 0.742, 0.52, 0.754, 0.54, 0.01, 0.742, 0.5, 0.009);
e410.DRAW_ENEMY();
Enemy e411 = new Enemy(0.80, 0.54, 0.01, 0.007, 0.022, 0.812, 0.52, 0.824, 0.54, 0.01, 0.812, 0.5, 0.009);
e411.DRAW_ENEMY();
Enemy e412 = new Enemy(0.87, 0.54, 0.01, 0.007, 0.022, 0.882, 0.52, 0.894, 0.54, 0.01, 0.882, 0.5, 0.009);
e412.DRAW_ENEMY();
e11.MOVE_ENEMY(e11,e12);
}
}
参见[这里](http://stackoverflow.com/questions/13999506/threads-with-key-bindings/14001011#14001011)对于一些示例游戏逻辑和[this](http://stackoverflow.com/questions/13825515/java-rectangle-collision-detection-confusion/13827649#13827649)变异和[另一个](http://stackoverflow.com/questions/13739693/java-swing-ba sed-game-framework-any-advice/13740162#13740162)and lastly [here](http://stackoverflow.com/questions/13791614/lag-spike-when-moving-player/13792012#13792012) –
你应该重新格式化您的代码让我们更容易阅读 – Daniel
一些提示:将所有物品(至少是所有的敌人)放入'Collection' -vg一个'java.util.ArrayList'-将它们一起处理。此外,你的代码不会显示除“e11”之外的任何东西,如果你不改变其他敌人的值,它们将不会单独改变。 – SJuan76