我想做一个不同级别的菜单,与游戏只有三个开放的水平开始。持续存在一个水平的菜单与精灵套件
问题在于节省铅水平。
我已经设法让这些关卡显示他们各自的号码,如果他们是开放的和挂锁,如果他们不是。当您完成上一级别时,将打开一个新级别。
我想这样保存,以便在关闭应用程序时,级别的进度不会被消除。
我尝试过使用.plist,但他们不让我在plist中使用数字作为变量名,所以很难分别获取各个级别的信息。我展示给你。
我的.plist it'sa字典的矩阵,谁里边有其他字典有三个组成部分(光洁度,级别,openclosed)compuse:
<dict>
<key>Diez5</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>10</integer>
<key>openClosed</key>
<integer>0</integer>
</dict>
<key>Once5</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>11</integer>
<key>openClosed</key>
<integer>0</integer>
</dict>
<key>Uno</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>1</integer>
<key>openClosed</key>
<integer>1</integer>
</dict>
...
...</dict>
接下来我有谁与此工作类:
class MenuList {
var matriz4 = [["Ocho","Nueve","Diez","Once"], ["Cuatro","Cinco","Seis","Siete"], ["Matriz","Uno","Dos","Tres"]]
var matriz5 = [["Ocho5","Nueve5","Diez5","Once5"], ["Cuatro5","Cinco5","Seis5","Siete5"], ["Matriz5","Uno5","Dos5","Tres5"]]
let levelKey = "level"
let openClosedKey = "openClosed"
let finishKey = "finishEnd"
let columnNum: Int!
let rowNum: Int!
let plist = Plist(name: "MatrizMenu")
var levelID: Int!
var openCID: Int!
var finishID: Int!
init() {
self.columnNum = matriz4.count + 1
self.rowNum = matriz4.count
}
func getTile(column: Int, row: Int, matrixNum: Int) -> (SKSpriteNode,SKLabelNode) {
let textLabel = SKLabelNode(fontNamed: "HelveticaRoundedLTStd-BdCn")
textLabel.fontColor = UIColor.whiteColor()
textLabel.text = " "
switch(matrixNum){
case 4:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict![matriz4[row][column]] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
finishID = myDict.valueForKey(finishKey) as! Int!
if matriz4[row][column] == "Matriz" {
textLabel.text = "4x4"
return (SKSpriteNode(imageNamed: "rectangle-play"),textLabel)
} else if openCID != 0 && finishID == 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "UnfinishTile"), textLabel)
} else if openCID != 0 && finishID != 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "FinishTile"), textLabel)
}else {
textLabel.text = "lock"
return (SKSpriteNode(imageNamed: "rectangle-play-normal"), textLabel)
}
}
case 5:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict![matriz5[row][column]] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
if matriz5[row][column] == "Matriz5" {
let sprite = SKSpriteNode(color: UIColor(red: 1, green: 0.541, blue: 0.298, alpha: 1), size: CGSize(width: 50, height: 50))
textLabel.text = "5x5"
return (sprite,textLabel)
} else if openCID != 0 && finishID == 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "UnfinishTile"), textLabel)
} else if openCID != 0 && finishID != 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "FinishTile"), textLabel)
}else {
textLabel.text = "lock"
return (SKSpriteNode(imageNamed: "rectangle-play-normal"), textLabel)
}
}
default:
return (SKSpriteNode(), textLabel)
}
return (SKSpriteNode(), textLabel)
}
func get_level(column: Int, row: Int, matrixNum: Int) -> (Int,Bool) {
switch(matrixNum){
case 4:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict!["\(matriz4[row][column])"] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
levelID = myDict.valueForKey(levelKey) as! Int!
if matriz4[row][column] != "Matriz" && openCID != 0 {
return (levelID,true)
}
}
break
case 5:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict!["\(matriz5[row][column])"] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
levelID = myDict.valueForKey(levelKey) as! Int
if matriz5[row][column] != "Matriz5" && openCID != 0 {
return (levelID,true)
}
}
break
default:
return (0,false)
}
return (0,false)
}
func getBool(column: Int, row: Int) -> Bool {
if matriz4[row][column] == "Matriz" {
return true
} else { return false }
}
}
这是plist中类,我觉得工作(Help for plist):
import CoreData
struct Plist {
//1
enum PlistError: ErrorType {
case FileNotWritten
case FileDoesNotExist
}
//2
let name:String
//3
var sourcePath:String? {
guard
let path = NSBundle.mainBundle().pathForResource(name, ofType: "plist")
else { return .None }
return path
}
//4
var destPath:String? {
guard sourcePath != .None else { return .None }
let dir = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
return (dir as NSString).stringByAppendingPathComponent("\(name).plist")
}
init?(name:String) {
//1
self.name = name
//2
let fileManager = NSFileManager.defaultManager()
//3
guard let source = sourcePath else { return nil }
guard let destination = destPath else { return nil }
guard fileManager.fileExistsAtPath(source) else { return nil }
//4
if !fileManager.fileExistsAtPath(destination) {
//5
do {
try fileManager.copyItemAtPath(source, toPath: destination)
} catch let error as NSError {
print("Unable to copy file. ERROR: \(error.localizedDescription)")
return nil
}
}
}
//1
func getValuesInPlistFile() -> NSDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
//2
func getMutablePlistFile() -> NSMutableDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSMutableDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
//3
func addValuesToPlistFile(dictionary:NSDictionary) throws {
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
if !dictionary.writeToFile(destPath!, atomically: false) {
print("File not written successfully")
throw PlistError.FileNotWritten
}
} else {
throw PlistError.FileDoesNotExist
}
}
}
那么,如何保存级别的进度? 感谢您的帮助!
PList应该可以正常工作,你能解释你如何布置你的plist – Knight0fDragon
这就是我对plist做的问题它是我放的名字,这是非常困难的工作,没有数字,因为我将一个func接收编号并返回字数(1 - >一),但plist不让我把数字:(@ Knight0fDragon – AnaMM
嗯,你的代码看起来更复杂,那么它需要是,NSDictionary有内置的函数来编写和阅读('dict.writeToFile(...)'和'dict = NSDictionary(contentsOfFile :))。然后如果你想把它作为一个Swift字典,就把它转换成'let swiftDict = dict as![NSObject:AnyObject] ' – Knight0fDragon