我有两个脚本,其中有协程。它在第一个中工作得很好,但不是在第二个中,因为没有明显的原因。协程暂停工作
它可以在这一个:
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.ImageEffects;
public class GameStartController : MonoBehaviour {
public Button startButton;
public GameObject cubeSpawner;
// Use this for initialization
private void Start() {
startButton = startButton.GetComponent<Button>();
}
public void StartGame() {
EnableCubeSpawner();
SpawnStartingCubes();
HideStartMenu();
StartCoroutine("FocusCamera");
PlayBackgroundMusic();
}
// Enables the cube spawner, so it can start spawning cubes
private void EnableCubeSpawner() {
cubeSpawner.SetActive(true);
}
private void SpawnStartingCubes() {
cubeSpawner.GetComponent<CubeSpawner>().GenerateStartingCubes();
}
private void PlayBackgroundMusic() {
var audio = GameObject.FindWithTag("Audio").GetComponent<AudioController>();
audio.PlayBackgroundMusic();
}
private void HideStartMenu() {
startButton.transform.parent.GetComponent<CanvasGroup>().interactable = false;
startButton.transform.parent.GetComponent<CanvasGroup>().alpha = 0f;
}
private IEnumerator FocusCamera() {
var camera = GameObject.FindWithTag("MainCamera").GetComponent<Camera>();
var velocity = 0f;
while (Mathf.Abs(camera.GetComponent<DepthOfField>().aperture) > 0.001f) {
Debug.Log(Mathf.Abs(camera.GetComponent<DepthOfField>().aperture));
camera.GetComponent<DepthOfField>().aperture = Mathf.SmoothDamp(camera.GetComponent<DepthOfField>().aperture, 0f, ref velocity, 0.3f);
yield return null;
}
camera.GetComponent<DepthOfField>().aperture = 0f;
}
}
的协同程序工作得很好,且相机光圈顺利从0.6到0.1
然而,在这种没有按”第二个脚本发生:
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityStandardAssets.ImageEffects;
public class GameOverController : MonoBehaviour {
public void EndGame() {
StartCoroutine("UnfocusCamera");
DisableCubeSpawner();
DestroyAllCubes();
StopBackgroundMusic();
ShowStartMenu();
}
// Disables the cube spawner, so it can stop spawning cubes
private void DisableCubeSpawner() {
var cubeSpawner = GameObject.FindWithTag("CubeSpawner");
cubeSpawner.SetActive(false);
}
private void DestroyAllCubes() {
var gameObjects = FindObjectsOfType(typeof(GameObject));
foreach (var gameObject in gameObjects.Where(gameObject => gameObject.name.Contains("Cube"))) {
Destroy(gameObject);
}
}
private void StopBackgroundMusic() {
var audio = GameObject.FindWithTag("Audio").GetComponent<AudioController>();
audio.StopBackgroundMusic();
}
private void ShowStartMenu() {
var startMenu = GameObject.FindWithTag("StartMenu");
startMenu.GetComponent<CanvasGroup>().interactable = true;
startMenu.GetComponent<CanvasGroup>().alpha = 1f;
}
private IEnumerator UnfocusCamera() {
var camera = GameObject.FindWithTag("MainCamera").GetComponent<Camera>();
var velocity = 0f;
while (camera.GetComponent<DepthOfField>().aperture < 0.6f) {
Debug.Log(Mathf.Abs(camera.GetComponent<DepthOfField>().aperture));
camera.GetComponent<DepthOfField>().aperture = Mathf.SmoothDamp(camera.GetComponent<DepthOfField>().aperture, 0.6f, ref velocity, 0.3f);
yield return null;
}
// camera.GetComponent<DepthOfField>().aperture = 0f;
}
}
它只适用于一帧(光圈从0到0.03),然后停止。 这是怎么回事?
@ 31eee384谢谢。问题出在'DestroyAllCubes()'中的Destroy()方法。在此之后,协程会停止吗?剧本本身不在场景中,所以不能被破坏或任何东西。 – Milen
我认为在你的第二个循环中需要像这样:while(camera.GetComponent()。aperture <= 0.6f)' –
@ Calleth'Zion'同样的事情,'='不会必须对手头的问题做任何事情。 – Milen