电晕

2011-11-01 48 views
7

我开发电晕一个应用程序,我需要再次重新加载相同的屏幕和again.I没有任何想法,如何做到这一点,重装屏幕谁能给我解释一下这一个代码电晕

回答

3

1)director class

2)main.lua

display.setStatusBar (display.HiddenStatusBar) 
--> Hides the status bar 

local director = require ("director") 
--> Imports director 

local mainGroup = display.newGroup() 
--> Creates a main group 

local function main() 
--> Adds main function 

    mainGroup:insert(director.directorView) 
    --> Adds the group from director 

    director:changeScene("myscene") 
    --> Change the scene, no effects 

    return true 
end 

main() 

3)myscene.lua

module(..., package.seeall) 

function new() 
    local localGroup = display.newGroup() 

    local redbutton = display.newImage ("redbutton.png") 
    redbutton.x = 160 
    redbutton.y = 100 
    localGroup:insert(redbutton) 

    local function pressRed (event) 
     if event.phase == "ended" then 
      director:changeScene ("reloader") 
     end 
    end 

    redbutton:addEventListener ("touch", pressRed) 

    return localGroup 
end 

4)reloader.lua

module(..., package.seeall) 

function new() 
    local localGroup = display.newGroup() 

     local function listener(event) 
      director:changeScene ("myscene", "fade") 
     end 

     timer.performWithDelay(50, listener) 

     return localGroup 
end 
1

故事板API是因为构建可用2011.678

下面是使用利用故事板API的示例建立2011.704

每一触摸将刷新整个场景

--main.lua 
module(...,package.seeall) 
local storyboard=require("storyboard") 
local scene=storyboard.newScene() 
scene.name="scnMenu" 

function scene:createScene(event) 
    local group=self.view 
    bg=display.newRect(0,0,100,100) 
    group:insert(bg) 
end 


function scene:enterScene(event) 
    Runtime:addEventListener("touch",onTouch) 
end 

function onTouch(event) 
    storyboard.gotoScene("main","fade",1000) 
end 

function scene:exitScene(event) 
    Runtime:removeEventListener("touch",onTouch) 
end 

function scene:destroyScene(event) 
end 

scene:addEventListener("createScene",scene) 
scene:addEventListener("enterScene",scene) 
scene:addEventListener("exitScene",scene) 
scene:addEventListener("destroyScene",scene) 

return scene 
1

我不知道,但我的游戏我使用相同的lua文件changeScene。

myscene.lua

导演:changeScene( “myscene”)

0

我已经试过这为我工作的另一种方法,例如在下面给出 -

第1步 - 创建一个对象 - 本地reloadScene

步骤2-应用步骤2,当需要重新加载场景时 - reloadScene =“YES “ storyboard.reloadScene(” eventsButtonClicked“)

步骤3-步骤3应用中,当没有必要重新加载场景的 - 功能scene2a:exitScene(事件) 如果reloadScene == ”YES“,那么 storyboard.purgeScene ( “eventsButtonClicked”) reloadScene = “NO” 结束 结束 scene2a:的addEventListener( “exitScene”,scene2a)

0

我想你应该按照此步骤:我已经重新加载执行/重启故事板在日冕中的场景。

第1步:创建一个函数或一行代码重新/重新加载相同的场景从想要重新加载或重新启动的故事板类。

function forRestart(event) 

if(event.phase == "ended") then 

    local current_scene_name = storyboard.getCurrentSceneName() 
    **storyboard.gotoScene("reload", "fade", 250)** 

return true; 
end 

第2步:创建一个名为重装一个LUA文件。以下是reload.lua文件的模板。

local storyboard = require("storyboard") 
local scene = storyboard.newScene() 

-- Called when the scene's view does not exist: 
function scene:createScene(event) 
    local group = self.view 

end 

- 现场后立即调用移动屏幕上:

function scene:enterScene(event) 
    local group = self.view 
    --purge level 
    local previous_scene_name = storyboard.getPrevious() 
    print("previous",previous_scene_name) 
    --storyboard.removeScene(previous_scene_name) 
    storyboard.purgeScene(previous_scene_name) 
    --go back to level, by loading it from scratch 
    storyboard.gotoScene(previous_scene_name, "fade", 250) 
end 

- 当现场将要移动屏幕外的调用:

function scene:exitScene(event) 
    local group = self.view 
end 

- 如果场景的观点被删除,场景:destroyScene()将在之前被调用:

function scene:destroyScene(event) 
     local group = self.view 
    end 


-- "createScene" event is dispatched if scene's view does not exist 

    scene:addEventListener("createScene", scene) 


-- "enterScene" event is dispatched whenever scene transition has finished 

    scene:addEventListener("enterScene", scene) 


-- "exitScene" event is dispatched whenever before next scene's transition begins 
scene:addEventListener("exitScene", scene) 

-- "destroyScene" event is dispatched before view is unloaded, which can be 
-- automatically unloaded in low memory situations, or explicitly via a call to 
-- storyboard.purgeScene() or storyboard.removeScene(). 
scene:addEventListener("destroyScene", scene) 

return scene 
0

您也可以使用此方法重新加载相同的屏幕: timer.performWithDelay(500,function()director:changeScene(“your scene name”)); 但在调用上述函数之前,您需要从显示组中删除所有对象。

0

您可以创建一个重新载入场景, 并调用Roload的任何场景。 像这样

composer.gotoScene("Scene.Reload" , 
    { 
     params = 
     { 
      reloadSceneOptions = 
      { 
       effect = "slideLeft", 
       time = 500, 
      }, 
      reloadSceneName = SceneName 
     } 
    }) 

和你刷新场景类似的代码

elseif phase == "did" then 
    local reloadSceneOptions = event.params.reloadSceneOptions 
    local reloadSceneName = event.params.reloadSceneName 

    composer.removeScene(reloadSceneName) 
    composer.gotoScene(reloadSceneName , reloadSceneOptions) 
end