我试图谷歌如何使画布上的UIElements拖放&,但找不到任何我想要的东西。C#拖放画布内的图像
我有一个窗口的C#WPF应用程序。在窗口内部,我得到了一个Canvas,我可以在其中添加图像。 我想要的是能够拖动&放置图像,同时停留在画布边框内。 我也希望这是代码,所以不在xaml。
我在添加/更新图像到画布的功能中得到了这个。 TODO's应该替换为Drag & Drop事件。注:虽然这是为了以后,如果有人有代码一次拖放多个图像作为额外的奖金,我将不胜感激。
在此先感谢您的帮助。
我试图谷歌如何使画布上的UIElements拖放&,但找不到任何我想要的东西。C#拖放画布内的图像
我有一个窗口的C#WPF应用程序。在窗口内部,我得到了一个Canvas,我可以在其中添加图像。 我想要的是能够拖动&放置图像,同时停留在画布边框内。 我也希望这是代码,所以不在xaml。
我在添加/更新图像到画布的功能中得到了这个。 TODO's应该替换为Drag & Drop事件。注:虽然这是为了以后,如果有人有代码一次拖放多个图像作为额外的奖金,我将不胜感激。
在此先感谢您的帮助。
时间固定项目我下面的问题,通过下面的代码:
img.AllowDrop = true;
img.PreviewMouseLeftButtonDown += this.MouseLeftButtonDown;
img.PreviewMouseMove += this.MouseMove;
img.PreviewMouseLeftButtonUp += this.PreviewMouseLeftButtonUp;
private object movingObject;
private double firstXPos, firstYPos;
private void MouseLeftButtonDown(object sender, MouseButtonEventArgs e) {
// In this event, we get the current mouse position on the control to use it in the MouseMove event.
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
firstXPos = e.GetPosition(img).X;
firstYPos = e.GetPosition(img).Y;
movingObject = sender;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top < Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
}
private void PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e) {
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
movingObject = null;
// Put the image currently being dragged on top of the others
int top = Canvas.GetZIndex(img);
foreach (Image child in canvas.Children)
if (top > Canvas.GetZIndex(child))
top = Canvas.GetZIndex(child);
Canvas.SetZIndex(img, top + 1);
}
private void MouseMove(object sender, MouseEventArgs e) {
if (e.LeftButton == MouseButtonState.Pressed && sender == movingObject) {
Image img = sender as Image;
Canvas canvas = img.Parent as Canvas;
double newLeft = e.GetPosition(canvas).X - firstXPos - canvas.Margin.Left;
// newLeft inside canvas right-border?
if (newLeft > canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth)
newLeft = canvas.Margin.Left + canvas.ActualWidth - img.ActualWidth;
// newLeft inside canvas left-border?
else if (newLeft < canvas.Margin.Left)
newLeft = canvas.Margin.Left;
img.SetValue(Canvas.LeftProperty, newLeft);
double newTop = e.GetPosition(canvas).Y - firstYPos - canvas.Margin.Top;
// newTop inside canvas bottom-border?
if (newTop > canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight)
newTop = canvas.Margin.Top + canvas.ActualHeight - img.ActualHeight;
// newTop inside canvas top-border?
else if (newTop < canvas.Margin.Top)
newTop = canvas.Margin.Top;
img.SetValue(Canvas.TopProperty, newTop);
}
}
此代码让我可以拖动和删除画布中的图像,而无需离开画布本身。
现在我只需要能够做两两件事:
会为此提出新的问题。
我没有使用你的代码的块并做拖放在画布上,查看一下,看看有没有什么区别,真的没有检查
private void pinCanvas_PreviewMouseLeftButtonDown_1(object sender, MouseButtonEventArgs e)
{
// Point pt = e.GetPosition(pinCanvas);
// Curosor.Text = String.Format("You are at ({0}in, {1}in) in window coordinates", (pt.X/(96/72)) * 1/72, (pt.Y/(96/72)) * 1/72);
}
bool captured = false;
double x_shape, x_canvas, y_shape, y_canvas;
UIElement source = null;
string elementName;
double elementHeight, elementWidth;
private void pinCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
setCanvasSize();
source = (UIElement)sender;
elementName = ((Label)source).Name;
switch (elementName)
{
case "pinTextBox" :
elementHeight = pinActualHeight;
elementWidth = pinActualWidth;
break;
case "serialTextBox" :
elementHeight = serialActualHeight;
elementWidth = serialActualWidth;
break;
case "batchTextBox" :
elementHeight = batchActualHeight;
elementWidth = batchActualWidth;
break;
}
Mouse.Capture(source);
captured = true;
x_shape = Canvas.GetLeft(source);
x_canvas = e.GetPosition(Maincanvas).X;
y_shape = Canvas.GetTop(source);
y_canvas = e.GetPosition(Maincanvas).Y;
}
private void pinCanvas_MouseMove(object sender, MouseEventArgs e)
{
if (captured)
{
double x = e.GetPosition(Maincanvas).X;
double y = e.GetPosition(Maincanvas).Y;
var xCond = Math.Round(appActivities.DIP2Inch(x_shape), 4).ToString();
var yCond = Math.Round(appActivities.DIP2Inch(y_shape), 4).ToString();
var name = ((Label)source).Name;
x_shape += x - x_canvas;
// if ((x_shape < Maincanvas.ActualWidth - elementWidth) && x_shape > 0)
// {
Canvas.SetLeft(source, x_shape);
switch (name)
{
case "pinTextBox" :
pinOffsetLeft.Text = xCond;
break;
case "serialTextBox" :
serialOffsetLeft.Text = xCond;
break;
case "batchTextBox" :
batchOffsetLeft.Text = xCond;
break;
}
// }
x_canvas = x;
y_shape += y - y_canvas;
// if (y_shape < Maincanvas.ActualHeight - elementHeight && y_shape > 0)
// {
Canvas.SetTop(source, y_shape);
switch (name)
{
case "pinTextBox":
pinOffsetTop.Text = yCond;
break;
case "serialTextBox":
serialOffsetTop.Text = yCond;
break;
case "batchTextBox":
batchOffsetTop.Text = yCond;
break;
}
// }
y_canvas = y;
}
}
private void pinCanvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
Mouse.Capture(null);
captured = false;
// MessageBox.Show((Canvas.GetTop(source)).ToString());
/* if (Canvas.GetTop(source) < 0)
{
Canvas.SetTop(source, 0);
}
if (Canvas.GetLeft(source) < 0)
{
Canvas.SetLeft(source, 0);
}
if (Canvas.GetLeft(source) > Maincanvas.ActualWidth - elementWidth)
{
// MessageBox.Show("Left Too Much " + (Canvas.GetLeft(source) * 1/96).ToString());
Canvas.SetLeft(source, Maincanvas.ActualWidth - elementWidth);
}
if (Canvas.GetTop(source) > Maincanvas.ActualHeight - elementHeight)
{
Canvas.SetTop(source, Maincanvas.ActualHeight - elementHeight);
} */
oneElemntTorched = true;
//MessageBox.Show(this.pinTextBox.ActualHeight.ToString() + ", " + this.pinTextBox.ActualWidth.ToString());
}
与其编辑您的问题,您为什么不将解决方案作为答案发布并接受它?它以这种方式与网站的其他部分保持一致。 – Joe