我已经参加了教程here(它动态旋转图像的触摸/飞行)并试图用整个布局而不是仅仅一个图像来重构它,所以我从TutorialActivity改变rotateDialer()方法,像这样:试图在Android中旋转布局,画布看起来不会旋转
private void rotateDialer(float degrees) {
//matrix.postRotate(degrees, dialerWidth/2, dialerHeight/2);
//dialer.setImageMatrix(matrix);
dialer.setNextRotation(degrees, dialerWidth/2, dialerHeight/2);
dialer.invalidate();
info.setText("Current Quadrant Touched = "+currentQuadrantTouched
+"\nAngle = "+degrees);
}
其中拨号器是我与旋转画布在设置然而,许多度重写的onDraw()方法创建一个自定义布局setNextRotation()方法,但画布不会出现旋转!这里是我的自定义布局:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.LayoutInflater;
import android.widget.FrameLayout;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class DialView extends FrameLayout {
public static final String LOG_TAG = "DialView";
RelativeLayout dialView;
float degrees;
float px;
float py;
public DialView(Context context) {
super(context);
init();
// TODO Auto-generated constructor stub
}
public DialView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
// TODO Auto-generated constructor stub
}
public DialView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
init();
}
private void init()
{
//initialise rotation
this.degrees = 0;
this.px = 0;
this.py = 0;
LayoutInflater inflator = (LayoutInflater)getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE);
dialView = (RelativeLayout) inflator.inflate(R.layout.dial_view, this,false);
addView(dialView);
Log.d(LOG_TAG, "DialView: init() "+ degrees+"degrees around ("+getWidth()/2+","+getHeight()/2+")");
}
public void setNextRotation(float degrees, float px, float py)
{
this.degrees = degrees;
this.px = px;
this.py = py;
Log.d(LOG_TAG, "Next Rotation = "+ degrees+"degrees around ("+px+","+py+")");
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
// canvas.rotate(45,<appropriate x pivot value>,<appropriate y pivot value>);
canvas.rotate(degrees, px, py);
Log.d(LOG_TAG, "onDraw: Rotation = "+ degrees+"degrees around ("+px+","+py+")");
super.onDraw(canvas);
canvas.restore();
}
}
这是dial_view.xml:
<ImageView
android:id="@+id/topLeftImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_marginLeft="38dp"
android:clickable="true"
android:layout_marginTop="28dp"
android:src="@drawable/icon" />
<ImageView
android:id="@+id/topRightImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:clickable="true"
android:layout_alignParentRight="true"
android:layout_marginRight="50dp"
android:src="@drawable/icon" />
<ImageView
android:id="@+id/bottomLeftImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:clickable="true"
android:layout_marginBottom="24dp"
android:layout_marginLeft="22dp"
android:src="@drawable/icon" />
<ImageView
android:id="@+id/bottomRightImage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:clickable="true"
android:layout_alignParentRight="true"
android:layout_marginRight="28dp"
android:src="@drawable/icon" />
</RelativeLayout>
为什么在画布上没有明显转动?在计算度数后,我在onTouch()中使拨号程序无效,并且计算工作正常(我正在更改日志中的值),但视图看起来并没有旋转,我在做什么错误?
我知道这是一个旧的帖子,但只花了几个小时就理解这一点:如果你移动canvas.save();在canvas.rotate之前(度,px,py); – Warpzit 2012-06-05 09:15:11