0
我一直在四处搜寻,似乎找不到此问题的解决方法。我试图显示一个在画布上空格的枪(作为一个RectF),它使用tick方法自动旋转。我正在保存画布,按照枪角旋转画布,然后绘制矩形,然后在画笔内部恢复画布...但它只是旋转一次。任何人都有如何让它不断旋转的想法?谢谢!在Android画布上旋转RectF
如果有人正在寻找类似的东西,那么在下面的评论中回答了这个问题。
public class SpaceAnimator implements Animator {
// constants
private static final int FRAME_INTERVAL = 60; // animation-frame interval, in milliseconds
private static final int BACKGROUND_COLOR = Color.BLACK; // background color
// paint objects
private Paint whitePaint;
private Paint yellowPaint;
private Paint bluePaint;
//random number generator
Random randomGen = new Random();
//PointF array to hold star positions
ArrayList<PointF> stars = new ArrayList<PointF>();
//Number of stars
int numberOfStars = 100;
//PointFs for center of the sun and angle of gun
PointF centerOfSun1 = new PointF(300,200);
float angleOfGun = 1;
// constructor
public SpaceAnimator() {
//Create a white paint object
whitePaint = new Paint();
whitePaint.setColor(Color.WHITE);
//Create a yellow paint object
yellowPaint = new Paint();
yellowPaint.setColor(Color.YELLOW);
//create a blue paint object
bluePaint = new Paint();
bluePaint.setColor(Color.BLUE);
//Set position of the stars
for(int i = 0; i < numberOfStars; i++)
{
int randStarX = randomGen.nextInt(100); //random X initial position
int randStarY = randomGen.nextInt(100); //random Y initial position
stars.add(new PointF(randStarX, randStarY)); //set X and Y positions
}
}
/**
* Interval between animation frames
*
* @return the time interval between frames, in milliseconds.
*/
public int interval() {
return FRAME_INTERVAL;
}
/**
* The background color.
*
* @return the background color onto which we will draw the image.
*/
public int backgroundColor() {
// create/return the background color
return BACKGROUND_COLOR;
}
/**
* Action to perform on clock tick
*
* @param g the canvas object on which to draw
*/
public void tick(Canvas g) {
int height = g.getHeight();
int width = g.getWidth();
//draw the stars
for(int i = 0; i < numberOfStars; i++)
{
g.drawCircle(stars.get(i).x/100 * width, stars.get(i).y/100 * height, randomGen.nextInt(2), whitePaint);
}
//draw the first sun
g.drawCircle(centerOfSun1.x, centerOfSun1.y, 40, yellowPaint);
//rotate/draw the gun
g.save();
g.rotate(angleOfGun);
g.drawRect(new RectF(width/2 - 20, height/2 - 20, width/2 + 20, height/2 + 20), bluePaint);
g.restore();
}
好吧,那帮了一大堆,谢谢。现在,我只需要弄清楚如何让枪围绕一个固定点旋转,因为它现在正在旋转,就好像它正在绕行一样。 – Ryan 2014-10-16 22:24:38
使用旋转(浮点度数,浮点数px,浮点数py)方法围绕您的喷枪矩形的中心点旋转。 – 2014-10-16 22:25:02
感谢一群迈克尔 – Ryan 2014-10-16 22:27:11