我正在处理音乐流媒体应用程序。我目前正在接收大量内存泄漏的迹象。仪器说它与下面的代码有关。在while循环期间分配了一些内存块。我打开了ARC。我已经用尽了所有选项并需要一些更多的想法巨大的内存泄漏NSData
NSData * ringBufferReadData = [NSData dataWithBytes:readPointer length:allBytesAvailable];
// NSLog(@"READER: THESE ARE THE BYTES WE ARE ABOUT TO READ FROM RING BUFFER %lu ",allBytesAvailable);
[ringBuffer didReadLength:allBytesAvailable];
UInt32 ringBufferReadDataOffset = 0;
while (ringBufferReadDataOffset < allBytesAvailable) {
int packetBytesFilled = [[ringBufferReadData subdataWithRange:NSMakeRange(12 + ringBufferReadDataOffset, 4)] pm_int32AtOffset:0];
int packetDescriptionsBytesFilled = [[ringBufferReadData subdataWithRange:NSMakeRange(16 + ringBufferReadDataOffset, 4)] pm_int32AtOffset:0];
int offset = AUDIO_BUFFER_PACKET_HEADER_SIZE + ringBufferReadDataOffset;
NSData* audioBufferData = [NSData dataWithBytes:(char *)([ringBufferReadData bytes] + offset) length:packetBytesFilled];
offset += packetBytesFilled ;
NSData *packetDescriptionsData = [NSData dataWithBytes:(char *)([ringBufferReadData bytes] + offset) length:packetDescriptionsBytesFilled];
UInt32 inNumberPackets = packetDescriptionsBytesFilled/AUDIO_STREAM_PACK_DESC_SIZE;
AudioStreamPacketDescription *inPacketDescriptions;
inPacketDescriptions = [self populatePacketDescriptionArray:packetDescriptionsData
packetDescriptionNumber:inNumberPackets];
if (inPacketDescriptions[0].mDataByteSize > 65536)
{
NSLog(@"packet description size is abnormally large.. soething is wrong");
}
[self handleAudioPackets:[audioBufferData bytes]
numberBytes:packetBytesFilled
numberPackets:inNumberPackets
packetDescriptions:inPacketDescriptions];
ringBufferReadDataOffset += AUDIO_BUFFER_PACKET_HEADER_SIZE + packetBytesFilled + packetDescriptionsBytesFilled;
free(inPacketDescriptions);
}
你用静态分析器了解它吗?点击并按住“运行”,然后选择“分析”。这应该能够拾取发生泄漏的地方。 – Fogmeister
另外,while循环的结尾在哪里? – Fogmeister
while循环开始5行,结束代码中断 – user3218184