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我一直在使用Direct X编写我自己的库,并遇到了一个奇怪的问题。虽然试图呈现一个生动活泼的精灵,我只是看到一个大黑方:Direct X Sprite渲染问题
我已经通过代码加强痴迷,并得出结论认为,它必须是一些有关的实际精灵的加载,因为一切我可以在我的代码中看到很好。显然,我不能进入BltFast这样的函数,所以无法分辨我的精灵表面是否成功地传递到后端缓冲器。
这里是我的加载和渲染功能精灵:
雪碧:: LOAD
/**
* loads a bitmap file and copies it to a directdraw surface
*
* @param pID wait
* @param pFileName name of the bitmap file to load into memory
*/
void Sprite::Load (const char *pID, const char *pFileName)
{
// initialises the member variables with the new image id and file name
mID = pID;
mFileName = pFileName;
// creates the necessary variables
HBITMAP tHBM;
BITMAP tBM;
DDSURFACEDESC2 tDDSD;
IDirectDrawSurface7 *tDDS;
// stores bitmap image into HBITMAP handler
tHBM = static_cast<HBITMAP> (LoadImage (NULL, pFileName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION));
GetObject (tHBM, sizeof (tBM), &tBM);
// create surface for the HBITMAP to be copied onto
ZeroMemory (&tDDSD, sizeof (tDDSD));
tDDSD.dwSize = sizeof (tDDSD);
tDDSD.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
tDDSD.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
tDDSD.dwWidth = tBM.bmWidth;
tDDSD.dwHeight = tBM.bmHeight;
DirectDraw::GetInstance()->DirectDrawObject()->CreateSurface (&tDDSD, &tDDS, NULL);
// copying bitmap image onto surface
CopyBitmap(tDDS, tHBM, 0, 0, 0, 0);
// deletes bitmap image now that it has been used
DeleteObject(tHBM);
// stores the new width and height of the image
mSpriteWidth = tBM.bmWidth;
mSpriteHeight = tBM.bmHeight;
// sets the address of the bitmap surface to this temporary surface with the new bitmap image
mBitmapSurface = tDDS;
}
雪碧::渲染
/**
* renders the sprites surface to the back buffer
*
* @param pBackBuffer surface to render the sprite to
* @param pX x co-ordinate to render to (default is 0)
* @param pY y co-ordinate to render to (default is 0)
*/
void Sprite::Render (LPDIRECTDRAWSURFACE7 &pBackBuffer, float pX, float pY)
{
if (mSpriteWidth > 800) mSpriteWidth = 800;
RECT tFrom;
tFrom.left = tFrom.top = 0;
tFrom.right = mSpriteWidth;
tFrom.bottom = mSpriteHeight;
// bltfast parameters are (position x, position y, dd surface, draw rect, wait flag)
// pBackBuffer->BltFast (0 + DirectDraw::GetInstance()->ScreenWidth(), 0, mBitmapSurface, &tFrom, DDBLTFAST_WAIT);
pBackBuffer->BltFast (static_cast<DWORD>(pX + DirectDraw::GetInstance()->ScreenWidth()),
static_cast<DWORD>(pY), mBitmapSurface, &tFrom, DDBLTFAST_WAIT);
}